Dagger of Amon Ra - Talkie version - bugs
Moderator: ScummVM Team
Dagger of Amon Ra - Talkie version - bugs
I hope this topics hasn't been discussed yet...
Main problem: the game suffers alot of stuttering speech audio. The earliest example can be heard at intro cutscene on the speech between the 2 gentleman on the dock. The second line which the right gentleman speaks stutters badly.
And not long after starting the game, the speech will stutter all the way. Although restarting ScummVM help fixing this problem, it will start stuttering again after awhile. Does anyone know how to fix this?
Another thing: is there a way to enable both speech and text here? I know that the original only allow speech or text, but perhaps ScummVM can deliver this feat? I tried to force the option on the ScummVM menu and it still only produces speech without the text.
Kindly reply. Thx.
Main problem: the game suffers alot of stuttering speech audio. The earliest example can be heard at intro cutscene on the speech between the 2 gentleman on the dock. The second line which the right gentleman speaks stutters badly.
And not long after starting the game, the speech will stutter all the way. Although restarting ScummVM help fixing this problem, it will start stuttering again after awhile. Does anyone know how to fix this?
Another thing: is there a way to enable both speech and text here? I know that the original only allow speech or text, but perhaps ScummVM can deliver this feat? I tried to force the option on the ScummVM menu and it still only produces speech without the text.
Kindly reply. Thx.
Re: Dagger of Amon Ra - Talkie version - bugs
Well, if you've found a bug it's probably best to file a bug report. Though I've never experienced this myself. Maybe try changing your default audio driver?BobbinT wrote:I hope this topics hasn't been discussed yet...
Main problem: the game suffers alot of stuttering speech audio. The earliest example can be heard at intro cutscene on the speech between the 2 gentleman on the dock. The second line which the right gentleman speaks stutters badly.
And not long after starting the game, the speech will stutter all the way. Although restarting ScummVM help fixing this problem, it will start stuttering again after awhile. Does anyone know how to fix this?
http://forums.scummvm.org/viewtopic.php?t=9115&start=15Another thing: is there a way to enable both speech and text here? I know that the original only allow speech or text, but perhaps ScummVM can deliver this feat? I tried to force the option on the ScummVM menu and it still only produces speech without the text.
Kindly reply. Thx.
It's in progress.
ah... yes. I'll check that out.
Btw, the stuttering's getting worse. Only by couple of speeches and it began stuttering again. Unless I switch to text (or the diskette version), this is not really playable.
I'll try to post on the tracker.
edit:
@Collector: I "am" playing this on my HDD, since my laptop doesn't have built in cd/dvd drive and it would be a hassle each time relying on my external dvd drive.
Btw, the stuttering's getting worse. Only by couple of speeches and it began stuttering again. Unless I switch to text (or the diskette version), this is not really playable.
I'll try to post on the tracker.
edit:
@Collector: I "am" playing this on my HDD, since my laptop doesn't have built in cd/dvd drive and it would be a hassle each time relying on my external dvd drive.
- MusicallyInspired
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- ezekiel000
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sorry about that. it's just kinda silly though...
the size are 355,217,113 bytes. Tried Dosbox and it seems playing well though.
I'm using ASUS UL30VT. I doubt that it's too slow since I can play current games like SF4, BioShock 2, Crysis, Dead Rising 2, etc.
edit:
just downloaded the latest svn (54898). Not only the stutters still there, this build also omits FluidSynths. Now I cannot use soundfonts anymore. Hmmmm....
the size are 355,217,113 bytes. Tried Dosbox and it seems playing well though.
I'm using ASUS UL30VT. I doubt that it's too slow since I can play current games like SF4, BioShock 2, Crysis, Dead Rising 2, etc.
edit:
just downloaded the latest svn (54898). Not only the stutters still there, this build also omits FluidSynths. Now I cannot use soundfonts anymore. Hmmmm....
- MusicallyInspired
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- MusicallyInspired
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Sounds like the problem lies in your soundfont and MT-32 emulation usage. So there is too much processing going on, at least for ScummVM to handle producing the digital sounds at the same time. Either way, there's nothing wrong with your copy of the game, anyway. The MT-32 emulation definitely is a memory hog. Don't know much about FluidSynth implementation, though.
- eriktorbjorn
- ScummVM Developer
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I've hardly used the FluidSynth driver much, which is ironic since I'm the one who added it to ScummVM, but from what I remember it used to work fairly well (there were cases where it would stutter a bit) on my old computer, and I must have bought that one about ten years ago because I remember we were still running Windows 98 at work. I think it was a 450 MHz Pentium III, or something like that.MusicallyInspired wrote:Don't know much about FluidSynth implementation, though.
FluidSynth needs a faster CPU than the AdLib emulator does, but I'm told it's nowhere near as demanding as the MT-32 emulator.
- envisaged0ne
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Not sure about that. Here's my specs:
Intel Core2duo SU7300,
4GB DDR3 RAM
Nvidia GeForce G210M 512 MB.
This specs is even quite enough to play current gaming streams like Dead Rising 2 that has thousands of zombies appearing on one screen.
Btw, I think Fluidsynth also gives this problem too. Need to revert back to older svn that has this driver to confirm this since the current one omits this for some reason.
Intel Core2duo SU7300,
4GB DDR3 RAM
Nvidia GeForce G210M 512 MB.
This specs is even quite enough to play current gaming streams like Dead Rising 2 that has thousands of zombies appearing on one screen.
Btw, I think Fluidsynth also gives this problem too. Need to revert back to older svn that has this driver to confirm this since the current one omits this for some reason.