Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port
Moderator: ScummVM Team
6 posts • Page 1 of 1
I made a directory on the memory stick and literally drag and dropped the entire cd right onto the memory stick. Executable files and all. The program works great. You just tell it what directory to look in and wham! it knows what game you have.geezer wrote:dude did you just copy every file off the disk, stick it in a folder and run the scummvm?? or did u use anything else to do it with?
I didnt do a thing other than just copy everything right to the memory stick. It is a great little program. Only improvement I could ask for is a speed boost. Hopefully that can be done with some hardware acceleration. From what I understand the graphics library they are using does not use hardware accelleration.
The port uses the GU library for blitting the final image (+ mouse cursor & overlays), you can't get more "hardware accelerated" than that within the confines of ScummVM's OSystem.kainenable wrote:From what I understand the graphics library they are using does not use hardware accelleration.
You could probably speed some things up by adding various hacks in each engine to do certain sprite/framebuffer operations directly in hardware, but that'd obviously greatly reduce portability and/or get very messy.
Besides, the only game that seems to be too slow is COMI, and I believe most of these problems could be fixed/improved in the engine itself.