SCI Pre-Release Testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

If you can't read the hint book in SQ4 then you also can't finish the game with full points
KuroShiro
Posts: 473
Joined: Thu May 15, 2008 7:42 am
Location: Somewhere Out There

Post by KuroShiro »

MusicallyInspired wrote:If you can't read the hint book in SQ4 then you also can't finish the game with full points
Yes, that is obvious. But it is possible to finish the game if you know the information in it already, as it doesn't change from game to game unlike the rest of the codes.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

KuroShiro wrote:Game: Space Quest IV: Roger Wilco and the Time Rippers
Game Version: Floppy/Dos/English
Contrary to what I said before about assuming nothing, I've assumed this is the VGA version :P (Correct me if I'm wrong!)
KuroShiro
Posts: 473
Joined: Thu May 15, 2008 7:42 am
Location: Somewhere Out There

Post by KuroShiro »

clone2727 wrote:
KuroShiro wrote:Game: Space Quest IV: Roger Wilco and the Time Rippers
Game Version: Floppy/Dos/English
Contrary to what I said before about assuming nothing, I've assumed this is the VGA version :P (Correct me if I'm wrong!)
Haha, you are correct. I've never actually been able to find a copy of the EGA version, back when it was released or now. It is one of the few SCI games that completely eludes my collection :(.
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Re: SCI Pre-Release Testing

Post by MusicallyInspired »

Game: Space Quest I: The Sarien Encounter
Game Version: EGA Remake/DOS/English
ScummVM Version: 1.2.0svn52042
Operating System: WinXP SP3 32-bit

Completable

Problems: Graphical glitch on the dialogue portrait of the guy who buys your skimmer. The actual dialogue portrait is facing left while the dialogue animation is facing right. Screenshot attached. I had a savegame but I accidentally overwrote it. Bug id 3044500

Also, there are a few glitches in the Kerona bar. Particularly when the Blues Brothers are singing sometimes the singing voice and the harmonica notes get stuck. I figure this is because they randomly stop singing and playing the harmonica and sometimes the notes get stuck when they stop. This doesn't happen in the original so it's probably a bug with the music implementation in ScummVM. Probably happens when "Madonna" is singing as well since she randomly starts and stops too. Savegame attached. Bug id 3044501

Another bug, just after getting out of the washer with your new Sarien clothes, when you try to pick up the ID card on the floor the colour palette of the animation of Roger picking up the ID card is all screwy. Screenshot and savegame attached. Bug id 3044502
PhiloHippus
Posts: 18
Joined: Fri Feb 10, 2006 6:45 am
Location: Portugal

Post by PhiloHippus »

Game:Conquests of Camelot: King Arthur, Quest for the Grail (DOS/English)
Version: EGA 1.001.000
ScummVM: 1.2.0svn52070
OS: Windows 7 x64

Problems: Wiki says it needs retesting but I still can't get past bug 3041026, so it's not completable.
KuroShiro
Posts: 473
Joined: Thu May 15, 2008 7:42 am
Location: Somewhere Out There

Post by KuroShiro »

Game: Freddy Pharkas: Frontier Pharmacist
Game Version: CD/Dos/English
ScummVM Version: 1.2.0SVN 52066
OS: Windows 7 x64

Problems: It's completable, with some frantic clicking to work around bug 3037192. The bugs I mentioned before are all still there.
User avatar
Scarlatti
Posts: 109
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

PhiloHippus wrote:Wiki says it needs retesting but I still can't get past bug 3041026, so it's not completable.
I was able to go pass this, and reach Jerusalem so far using svn52066 and the same game version. Maybe you should replay the Glastonbury Tor and make sure the mule bolts before approaching the boars.
PhiloHippus
Posts: 18
Joined: Fri Feb 10, 2006 6:45 am
Location: Portugal

Post by PhiloHippus »

Scarlatti wrote:I was able to go pass this, and reach Jerusalem so far using svn52066 and the same game version. Maybe you should replay the Glastonbury Tor and make sure the mule bolts before approaching the boars.
Oh so the problem is with the mule? Ok thanks I'll try.
User avatar
Scarlatti
Posts: 109
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game:Conquests of Camelot: King Arthur, Quest for the Grail (DOS/English)
Version: 1.001.000
ScummVM: 1.2.0svn52077
OS: Win32 (XP SP2)

UPDATE: Bug was fixed, and the game is now completable since r52077.
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

Game: King's Quest IV: The Perils of Rosella, SCI Remake - EGA/DOS/English
Version: 1.000.111 (early release)
ScummVM: 1.2.0svn52090
OS: WinXP SP3 32-bit

Problems: There's a fairly annoying bug that impedes game progress. Savegame attached. Bug id 3044991
User avatar
MusicallyInspired
Posts: 1136
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

Game: Space Quest III: The Pirates of Pestulon - EGA/DOS/English
Version: 1.018
ScummVM: 1.2.0svn52090
OS: WinXP SP3 32-bit

Problems: None. Completable with no problems.
User avatar
clone2727
Retired
Posts: 1611
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 »

MusicallyInspired wrote:Game: King's Quest IV: The Perils of Rosella, SCI Remake - EGA/DOS/English
Version: 1.000.111 (early release)
ScummVM: 1.2.0svn52090
OS: WinXP SP3 32-bit

Problems: There's a fairly annoying bug that impedes game progress. Savegame attached. Bug id 3044991
But it doesn't break it from what I can tell from the bug report.
User avatar
Scarlatti
Posts: 109
Joined: Sat Aug 11, 2007 10:25 am
Location: Brazil

Post by Scarlatti »

Game: Space Quest IV: Roger Wilco and the Time Rippers
Game Version: VGA/Floppy/Dos/English/v.1.1
ScummVM Version: 1.2.0SVN 52094
OS: Win32 (XP SP2)

Completable, only encountered bug 3044061 (a small graphics glitch at the end).

clone2727: The wiki is slightly outdated. There's several bugs already fixed, and Conquests of Camelot is completable.
neosmagus
Posts: 18
Joined: Tue Nov 08, 2005 5:43 pm
Location: South Africa

Post by neosmagus »

Game: Space Quest 4
Version: 1.0 VGA/Talkie (1997 Space Quest Collection CD)
ScummVM: 1.2.0svn52094 (Aug 15 2010 09:48:42)
OS: Windows XP

Completable. No problems noted. :)
Post Reply