Scrolling with the screens FLIPd? (Top in fixed position)

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Bowen747x
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Scrolling with the screens FLIPd? (Top in fixed position)

Post by Bowen747x » Tue Aug 05, 2008 11:51 pm

Is it possible to improve the scrolling while zoomed in on the TouchscreenN??
...after pressing A and the TOP screen is in the FIXED position, we are required to scroll using the L & R Buttons aswell as the stylus :oops: this ruins the feature

we already have the option to flip the screens so the top is in the fixed position and the touch screen is zoomed in, but if scrolling was natural with the stylus in this view-mode it could be that much more interesting to be playing 8)
Last edited by Bowen747x on Sun Dec 14, 2008 5:37 am, edited 16 times in total.

Bowen747x
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Post by Bowen747x » Fri Dec 05, 2008 6:25 am

doesnt anybody think it would be cool if we could scroll normally on the touch screen when its zoomed in with the screens flipped?? (im talking about the A Button)

Bowen747x
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Post by Bowen747x » Fri Mar 13, 2009 10:37 pm

bumb.

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Red_Breast
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Post by Red_Breast » Sat Mar 14, 2009 12:36 am

I think the idea behind having to use a bumper along with the d-pad or stylus for scrolling is it could make it easy to select something on screen which you didn't want to if you was scrolling with just a stylus.
Before scrolling wouldn't you need to make sure the mouse was in hover-mode instead of having the left or right button highlighted. I think the way it is now if you do have one of the buttons highlighted and then start scrolling the bumper button overides the left and right mouse buttons.
Truth be told I can imagine agentq had some problems trying to work out the best configuration and as with all things not everybody will be happy with it.
I'm intrigued. 16 edits?

Bowen747x
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Post by Bowen747x » Mon Mar 16, 2009 3:00 pm

lmao 16 edits... ITS SO CONFUSING TO EXPLAIN!!!! thanks for the response

as for the idea of hover mode, yes that is accurate but i would much rather use hover mode than the L + D-pad scrolling :) currently hover mode does not allow scrolling

agentq
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Post by agentq » Mon Mar 16, 2009 8:58 pm

Yeah, I agree it is really hard to explain. I didn't understand what you meant by your first post but I think I understand now.

Unfortunately, it would be difficult to implement what you suggest. ScummVM DS doesn't know whether you're touching an active area of the screen (like an object), or just a bit of background. That's all handled by the engine itself. So it wouldn't be able to work out whether you were dragging the screen to scroll it or performing some action in-game.

The only way it could be done by scrolling whenever you drag the screen. You'd have to be careful to not drag when you want to select something, and of course any games which use drag for themselves wouldn't work. Still, it's an intereting idea. I might have a go sometime.

And yeah, I have tried several control methods and I think what I have now is fairly flexible without being too confusing. There's always room for improvement though!

Bowen747x
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Post by Bowen747x » Mon Mar 16, 2009 11:42 pm

it would seem that if you required the left/right clicks to be off while scrolling (hover mode) then it would be able to scroll without selecting items. i think that would be great, anyway thanks for reading :wink:

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Post by agentq » Wed Mar 18, 2009 1:34 pm

If I enable a feature like this in hover mode, the mode wouldn't work. Hover mode allows you to hover over items to see where the active points on screen are.

Bowen747x
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Post by Bowen747x » Thu Jul 09, 2009 8:39 pm

still not possible to scroll with the bottom screen zoomed in?? :(

Bowen747x
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Post by Bowen747x » Mon Oct 19, 2009 9:32 pm

i still say it would make the dual screens look a lot cooler if the bottom screen could be zoomed in while scrolling. Having the top screen zoomed in and not be the touch screen makes it rather pointless to look at the top screen. We should be zoomed in where we are scrolling :)

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