HELP: Operation Stealth - All riddles disabled !!!

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CrazySuperstar
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HELP: Operation Stealth - All riddles disabled !!!

Post by CrazySuperstar » Sat Oct 10, 2009 3:31 pm

Hi there,

yesterday I downloaded the normal scummvm rc1-Version and tried to start my "Operation stelath" game.
I could perfectly add it within ScummVM and start it, but then...

==> The game started, but ALL THE RIDDLES DON'T WORK AT ALL !!!.

For example:
When I arrive at the airport (right at the beginning of the game), I can't find the coin in the coin-return-slot.
When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game.
So it appears as if I had not examined the coin slot at all.
All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T.
The system doesn't seem to react on any riddles.

I tried 2 different Version:
1. PC-Dos VErsion (englisch)
2. Amiga Version (German)

BOTH Versions react THE SAME WAY. Both Versions have the SAME PROBLEMS.

So it must be a misstake of the scummVM!

Could anyone please try it with the same scummvm-Version and tell me? Please!

Regards,
Manuel

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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 » Sat Oct 10, 2009 4:18 pm

Operation Stealth is still unsupported, so missing things like these are normal...

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eriktorbjorn
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Re: HELP: Operation Stealth - All riddles disabled !!!

Post by eriktorbjorn » Sat Oct 10, 2009 4:28 pm

CrazySuperstar wrote: yesterday I downloaded the normal scummvm rc1-Version and tried to start my "Operation stelath" game.
I could perfectly add it within ScummVM and start it, but then...
The game isn't supported yet, so it's probably a mistake that it's able to detect it.

CrazySuperstar
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Joined: Thu Oct 08, 2009 7:27 pm

Post by CrazySuperstar » Sat Oct 10, 2009 4:32 pm

Is it really still unsupported?

But why is it posted in this list:

http://wiki.scummvm.org/index.php/Datafiles

And when do you expect this game to be supported. Is there a schedule / plan available.

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Longcat
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Post by Longcat » Sat Oct 10, 2009 5:54 pm

As soon as you finish the coding, it will be added to the list of supported games.
The list of datafiles is not the same as that list.

fingolfin
Retired
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Post by fingolfin » Sat Oct 10, 2009 7:38 pm

There is no schedule. People work on this in their spare time, for fun. So it could take anything from 1 week (very unlikely) to many months (likely) to years, or even never (quite possible, too, sadly).

Bobbin
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Location: Germany

Post by Bobbin » Sun Oct 11, 2009 9:26 am

Wasn't this included in last years GSoC? What happened to it? The last blog post I read about it seemed to point to a rather complete implementation.

Buddha
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Re: HELP: Operation Stealth - All riddles disabled !!!

Post by Buddha » Sun Oct 11, 2009 1:01 pm

CrazySuperstar wrote: When I examine the coin-return-slot I receive neither any text-message nor any other reaction of the game.
So it appears as if I had not examined the coin slot at all.
All the other texts (like e.g. "this is a newspaper-machine" work great. But the MAIN-texts and -reactions DON'T.
This is a side-effect of my r33872 fix for being able to free the girl from the ropes at the bottom of the ocean later in the game. Implementing executePlayerInput-function properly for Operation Stealth should fix the problem. It's a big function, I've done quite a bit of work on it already, but there's quite a bit of work still to do. When I/someone get around to it...

Links to related info:
http://scummvm.svn.sourceforge.net/view ... sion=33872
http://buddhahacks.wordpress.com/2008/0 ... mmers-end/ (The "Status update"-part)

Buddha
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Post by Buddha » Sun Oct 11, 2009 1:07 pm

Bobbin wrote:Wasn't this included in last years GSoC? What happened to it? The last blog post I read about it seemed to point to a rather complete implementation.
I've been working a day job nowadays and haven't put that much work into ScummVM lately. What I have done is I fixed the problems with the non-rotating doors in the labyrinth arcade sequence in Operation Stealth (The very same problem I mentioned in my last blog post in http://buddhahacks.wordpress.com/2008/0 ... mmers-end/). I haven't tried playing further yet and fixing executePlayerInput properly would be the next thing to do so the game would be playable again... (playable doesn't mean completable though).

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