The End of the Beginning - Release Testing

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
TheTrout
Posts: 4
Joined: Fri Sep 25, 2009 6:37 pm
Contact:

Post by TheTrout » Fri Sep 25, 2009 6:42 pm

I was feeling nostalgic so I joined the forums (having lurked for several years) just to join in the 1.0 fun. I decided to run through the first adventure I ever played, back in my parent's basement in sixth grade.

Maniac Mansion (Extracted/NES/USA)
Windows XP SP3, 32-Bit

Played through the game without encountering anything out of the ordinary. There wasn't a bug in sight. I used Wendy to give the meteor the publishing contract.

Nikioko
Posts: 269
Joined: Sat Sep 13, 2008 12:35 pm

Post by Nikioko » Fri Sep 25, 2009 11:22 pm

Nikioko wrote:

Same for Kyrandia German floppy.
By that I was talking about Kyrandia 1 floppy version under Win32 XP SP3, not Malcolm's Revenge. Sorry. But that was also working fine the last time I played it (German CD version).

User avatar
ezekiel000
Posts: 339
Joined: Mon Aug 25, 2008 5:17 pm
Location: Surrey, England

Post by ezekiel000 » Fri Sep 25, 2009 11:27 pm

74/113 Games fully tested.
23/113 Games still to be tested a second time.
12/113 Games still untested.
1/113 Games with Major problems.
3/113 Games are broken.
http://wiki.scummvm.org/index.php/Release_Testing/1.0.0

Need testing at least once before 1.0 release:
- The Manhole
- Rodney's Funscreen
- Elvira II - The Jaws of Cerberus
- Simon the Sorcerer's Puzzle Pack - Swampy Adventures
- Bargon Attack
- Nippon Safes Inc.
- Backyard Football
- Big Thinkers Kindergarten
- Blue's 123 Time Activities
- Fatty Bears Fun Pack
- Let's Explore the Farm with Buzzy
- Pajama Sam's Sock Works

Need fixing before 1.0 release:
- Waxworks
- Gobliins 2
- Goblins 3

Would be nice to fix before 1.0:
- Spy Fox in Cheese Chase Game
Last edited by ezekiel000 on Thu Oct 01, 2009 11:12 am, edited 6 times in total.

KuroShiro
Posts: 455
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro » Fri Sep 25, 2009 11:45 pm

Just so you know, been testing Goblins 3 (cd/dos/english) and I found a game breaking bug which renders it incompletable, as well as one really strange graphical bug. Trying to see if I can reproduce it, I'll post it later.

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 » Sat Sep 26, 2009 3:40 pm

Nikioko wrote:
Nikioko wrote:

Same for Kyrandia German floppy.
By that I was talking about Kyrandia 1 floppy version under Win32 XP SP3, not Malcolm's Revenge. Sorry. But that was also working fine the last time I played it (German CD version).
Fixed. Sorry about that :)

bramvandijk
Posts: 25
Joined: Tue May 30, 2006 9:41 pm

Post by bramvandijk » Sat Sep 26, 2009 9:57 pm

I finished Goblins 3, GB floppy version, using ScummVM 1.0.0pre044373. I did find some bugs which I didn't remember from last time I played the game: this one, this one, and this one.

KuroShiro
Posts: 455
Joined: Thu May 15, 2008 7:42 am
Location: Miyazaki, Japan

Post by KuroShiro » Sat Sep 26, 2009 11:13 pm

I can confirm that Goblins Quest 3 CD (Dos/English) is not completable on the latest SVN build. Filed bugs 2867675 and 2867682

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 » Sun Sep 27, 2009 2:40 am

Nikioko wrote:Goblins 3 completable. German DOS version
Is that floppy or CD, btw?

Nikioko
Posts: 269
Joined: Sat Sep 13, 2008 12:35 pm

Post by Nikioko » Sun Sep 27, 2009 10:52 am

clone2727 wrote:
Nikioko wrote:Goblins 3 completable. German DOS version
Is that floppy or CD, btw?
floppy.

User avatar
MusicallyInspired
Posts: 1029
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired » Sun Sep 27, 2009 5:32 pm

Which floppy? Coktel or Sierra?

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 » Sun Sep 27, 2009 6:55 pm

MusicallyInspired wrote:Which floppy? Coktel or Sierra?
That's really a minor issue. It doesn't really matter.

Truus999
Posts: 123
Joined: Mon Nov 24, 2008 9:19 pm
Location: Amsterdam, Netherlands

Ween, the prophey

Post by Truus999 » Mon Sep 28, 2009 7:09 pm

Completed the game, no problems, save & restore worked fine.

Played on win XP with SP3 and ScummVM 1.0.0rc143718
Game was DOS/English (US)

Cheers,
René

User avatar
sh0e
Posts: 7
Joined: Sat Sep 19, 2009 7:56 am
Location: Germany / NRW

Maniac Mansion

Post by sh0e » Mon Sep 28, 2009 8:35 pm

game completed, save/load no problems

Maniac Mansion (extracted/NES/English (US))

nothing to complain about

Archlinux x86_64
ScummVM 1.0.0rc1 (Aug 29 2009 21:28:56)

Meteor / Weird Edsel | Meteor / the Plant
ImageImage

--------------------------------------------------------

ive started the playthrough of maniac mansion 64, but
there are some gfx issues like the broken rocker 86 poster.

ImageImageImage

also the "movement¹" / "item handling²" seems to be weird.
hard to explain (at least for me) better take a look yourself:
--> Clip <--
pls keep in mind, that im clickin all the time (c64) and Jeff doesnt move. (oh me nerves!!!!)

¹ movement: the actors just slide through the scenes. no footstep animation.
² item handling: f.e. i can pickup items a mile away without moving there (dime).

i know that MMC64 is not completable (source) but im wondering why,
only a few bugs are mentioned at the tracker

MapleSyrup
Posts: 79
Joined: Tue Sep 09, 2008 11:39 pm

Post by MapleSyrup » Mon Sep 28, 2009 8:54 pm

I completed Maniac Mansion NES with the Meteor Police path on ScummVM 1.0.0pre44425 for Dreamcast. I didn't notice any problems, other than the camera halting.

I'm going to restart Waxworks now, but it will probably take a while since I'm not good at the game and I have never completed it before. I'm sure I'll have it completed before the planned tagging on October 12th though, as long as I don't find any more problems.

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Re: Maniac Mansion

Post by clone2727 » Mon Sep 28, 2009 11:06 pm

sh0e wrote:i know that MMC64 is not completable (source) but im wondering why,
only a few bugs are mentioned at the tracker
Besides the wiki page, there's also several patches on the tracker that fix MM C64 problems and adding sound support.
MapleSyrup wrote:I completed Maniac Mansion NES with the Meteor Police path on ScummVM 1.0.0pre44425 for Dreamcast.
I've assumed US/English on the wiki page. Post if you didn't use that version.

Post Reply