All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion
Moderator: ScummVM Team
9 posts • Page 1 of 1
A bit less cryptic, there have been several threads about AGS and ScummVM in the past. The main points that are usually brought up against it are:
- AGS is actively developed. That makes it more difficult than usual for ScummVM to support, since we don't know if, when or how things are going to change.
- The AGS developers do not want to make it open source, so we probably can't count on much - perhaps not any - help from them.
- Anything else I may have forgotten.
Riven also needs it. In fact, in the current Mohawk code, I've switched all the games to use 16bpp. Myst would need it for videos anyway, and it looks much better in 16bpp than dithered. (Note that Mohawk is still not in svn ).ezekiel000 wrote:The latter HE Scumm games, 11th Hour, Urban Runner & Myst ME Edition. There maybe more.