Anyway that this games be added?

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BoggyB
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Anyway that this games be added?

Post by BoggyB »

Is there anyway that scummvm would port games like AGS

I tought of
5 days a stranger
7 days a skeptic
notes
6 days

Rob Planc...

I would like to play them on my psp =O

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clone2727
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Post by clone2727 »

Forum Rule 1

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eriktorbjorn
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Post by eriktorbjorn »

A bit less cryptic, there have been several threads about AGS and ScummVM in the past. The main points that are usually brought up against it are:
  • AGS is actively developed. That makes it more difficult than usual for ScummVM to support, since we don't know if, when or how things are going to change.
  • The AGS developers do not want to make it open source, so we probably can't count on much - perhaps not any - help from them.
  • Anything else I may have forgotten.
The main point brought up for it is for it to run on [insert favorite platform here], but the AGS developers are really in a much better position to do that than we are. (Their FAQ claims that it's not practical to port it to any hand-held system.)

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Strangerke
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Post by Strangerke »

and AGS uses 16bpp graphics.
(link suppressed as unrelated, my bad)
Last edited by Strangerke on Mon Aug 17, 2009 10:22 am, edited 1 time in total.

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eriktorbjorn
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Post by eriktorbjorn »

Strangerke wrote:and AGS uses 16bpp graphics.
Read sev statement concerning the AGS situation here
That post is about Broken Sword 2.5 though, not AGS.

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clone2727
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Post by clone2727 »

Strangerke wrote:and AGS uses 16bpp graphics.
Which is supported already in the gsoc2009-16bit branch, so that part doesn't matter :wink:

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LogicDeLuxe
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Post by LogicDeLuxe »

clone2727 wrote:
Strangerke wrote:and AGS uses 16bpp graphics.
Which is supported already in the gsoc2009-16bit branch, so that part doesn't matter :wink:
I'm curios, which games need this?

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ezekiel000
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Post by ezekiel000 »

LogicDeLuxe wrote:
clone2727 wrote:
Strangerke wrote:and AGS uses 16bpp graphics.
Which is supported already in the gsoc2009-16bit branch, so that part doesn't matter :wink:
I'm curios, which games need this?
The latter HE Scumm games, 11th Hour, Urban Runner & Myst ME Edition. There maybe more.

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clone2727
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Post by clone2727 »

ezekiel000 wrote:The latter HE Scumm games, 11th Hour, Urban Runner & Myst ME Edition. There maybe more.
Riven also needs it. In fact, in the current Mohawk code, I've switched all the games to use 16bpp. Myst would need it for videos anyway, and it looks much better in 16bpp than dithered. (Note that Mohawk is still not in svn :P).

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