Problems with .sog files

Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports

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mikescandy
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Joined: Thu Nov 03, 2005 10:30 am

Problems with .sog files

Post by mikescandy » Thu Nov 03, 2005 10:44 am

I tried SamnMax and DOTT using sou files compressed with ogg. The game starts and emits sounds, but crashes as soon someona starts to speak. Is it a known bug or is it a problem of my sog files?
Thanks, and sorry for my poor english!
i forgot to say that i'm using it on a Nokia 6630

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sev
ScummVM Lead
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Post by sev » Thu Nov 03, 2005 11:55 am

SymbianOS port doesn't have Ogg Vorbis support, only MP3.


Eugene

mikescandy
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Post by mikescandy » Thu Nov 03, 2005 12:01 pm

thank you for the answer!!! will it be added support for ogg? oggplay already offfers an ogg plugin for symbian...

Anotherguest
ScummVM Porter
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Post by Anotherguest » Thu Nov 03, 2005 1:02 pm

Well we already have an option to compile in the ogg library, but since memory is something we dont have a lot of, adding 100Kb or more of extra data, was n't really the option . But we are making buildscripts to allow more different kinds of releases to be made at touch of a script.

Also OGG will require more cpu power, and might not run as well as mp3 support.

mikescandy
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Post by mikescandy » Thu Nov 03, 2005 1:29 pm

nokia6630 and 6680 have a 220mhz cpu, so i guess they should handle ogg audio without any problem. anyway i'm going to compress my games with mp3 waiting for ogg to be added! thank you again, you are doing a great job! sadly my knowledge of c++ is very poor and I can't help you..

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