DrMcCoy wrote:Most of the resources, be it graphics, sound, what-have-you, are stored in the TOT or EXT files and only accessed through a numerical index. These resources don't have any information on what type they are. I.e. you can't say if resource 12345 is an image, a sound, a walk-map or something else entirely. Images also sometimes don't have correct dimension information, and never come together with their palettes.
Sounds kind of messy, or at least not as structured as, let's say, SCUMM. Then again, I'm guessing it was built for efficiency not for easy re-use. Does The Bizarre Adventures of Woodruff and the Schnibble use the same kind of structure?
After you shed some light on how things work in DOS Goblins, it's actually pretty funny to see Gobliiins 4 having all of its resources unpacked and laying about.
Each level has a separate folder and within it, all the graphics, including some textures, can be found in TGA format. Sound effects are simple wave files and stage ambiance is a Windows Media Audio file.
Mesh data and all in-game dialog is just plain text. Additionally, some levels contain animation sequences, and these are Windows Media Video files. That's quite a change when you think about how things were handled in first three games.
I just tested the latest daily and the extraction works fine now. The only untested STK file version now would be the MULTI5, but I'm guessing it will unpack just fine.