scummVM Channel Ultimate

Subforum for discussion and help with ScummVM's Nintendo Wii port

Moderator: ScummVM Team

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Mr_Nick666
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scummVM Channel Ultimate

Post by Mr_Nick666 »

OLD VERSION! Now see this thread.

Image

Image

Youtube video here.

App: scummVM Forwarder (wilsoff)
App Description: The forwarder should attempt to load (in this order):
sd:\apps\scummvm\boot.dol
sd:\scummvm\boot.dol
usb:\apps\scummvm\boot.dol
usb:\scummvm\boot.dol
Channel Name: scummVM
Channel ID: SCUM
Blocks: 16
Type: Animated (brlyt file customised by wilsoff and graphics by Mr_Nick666)
Wii Settings: Working
SDHC Compatible: Yes
Tested by: Mr_Nick666/wilsoff

All round general sprucing in this version. :D

OLD VERSION! Now see this thread.
Last edited by Mr_Nick666 on Thu Dec 23, 2010 12:26 pm, edited 2 times in total.
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MusicallyInspired
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Post by MusicallyInspired »

Hahaha that's awesome. Excellent update.
raschi
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Post by raschi »

Love your new forwarder Mr_Nick666.

Can you also make it look for boot.elf, since that is what is used in the new nightly builds?
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Mr_Nick666
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Post by Mr_Nick666 »

Thanks guys. :wink:

@ raschi - I would do but we're having real trouble get forwarders to read .elf files. :shock: Try the elf to dol converter here. :wink:
fingolfin
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Post by fingolfin »

Mr_Nick666 wrote:Thanks guys. :wink:

@ raschi - I would do but we're having real trouble get forwarders to read .elf files. :shock: Try the elf to dol converter here. :wink:
Interesting. According to the page you link to, ELF files generates with the latest DevKitPro shouldn't have any problems... Or do they? Could you please elaborate on these issues, or alternatively just give a link where one can read up on it? Thanks!
raschi
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Post by raschi »

I had already tried to convert to dol, but then the HBC said it's not a valid Wii application anymore.
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Bossk
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Post by Bossk »

That batchfile uses powerpc-gekko-objcopy(.exe) to convert to dol.

A while ago (2 or 3 DKPPC releases ago) that changed to using the included elf2dol (devkitPPC/bin/elf2dol).

Use elf2dol and you will get a valid dol.
raschi
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Post by raschi »

Thanks Bossk. Will try when I get home.
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Mr_Nick666
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Post by Mr_Nick666 »

fingolfin wrote:Interesting. According to the page you link to, ELF files generates with the latest DevKitPro shouldn't have any problems... Or do they? Could you please elaborate on these issues, or alternatively just give a link where one can read up on it? Thanks!
The .elf isn't the problem it's the forwarders loading the .elfs that is. The .elf of scummVM will run fine via the HBC. ;)
Bossk wrote:That batchfile uses powerpc-gekko-objcopy(.exe) to convert to dol.

A while ago (2 or 3 DKPPC releases ago) that changed to using the included elf2dol (devkitPPC/bin/elf2dol).

Use elf2dol and you will get a valid dol.
Thanks for the info Bossk. :)
Destian
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Post by Destian »

Great work. Love Purple Tentacle's dance. The loading screen is a huge improvement.
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MusicallyInspired
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Post by MusicallyInspired »

In widescreen, some of the characters appear stretched (Max, Guybrush, and Purple Tentacle). Everything else looks fine, though.
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Mr_Nick666
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Post by Mr_Nick666 »

MusicallyInspired wrote:In widescreen, some of the characters appear stretched (Max, Guybrush, and Purple Tentacle). Everything else looks fine, though.
All sprites were drawn for widescreen and tested on a 42" widescreen LCD TV so they shouldn't be stretched! :lol: Something to do with your TV's settings maybe?
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MusicallyInspired
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Post by MusicallyInspired »

No. My Wii is set for Widescreen and my Widescreen TV is set appropriately. The ScummVM letters and other graphics besides the ones I mentioned appear in the correct way.
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Mr_Nick666
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Post by Mr_Nick666 »

Most peculiar! :shock:
raschi
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Post by raschi »

OK. I have successfully converted 0.14.0svn41938 boot.elf to boot.dol with the elf2dol tool, and ScummVM loads fine from the HBC.

When I load with the forwarder however, ScummVM starts with the old classic skin, and all settings are back to default.

Seems to me that scummvm.ini is not being read.
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