ScummVM/Wii SVN builds

Subforum for discussion and help with ScummVM's Nintendo Wii port

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Bossk
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ScummVM/Wii SVN builds

Post by Bossk » Wed Dec 10, 2008 11:07 am

In this thread I will regularly post new SVN development builds.
They will always be compiled against the latest development libraries using the latest toolchain.

New features like SDHC support and the FAT/SD performance boost fixes are incorporated.

Latest build:
scummvm-wii-0.14.0svn_r41364.7z
- Small virtual keyboard fixes. (! key)
- Updated GUI (search box).
- Linked to updated libfat+libogc. (more caching fixes)

Previous builds:
scummvm-wii-0.14.0svn_r41094.7z
scummvm-wii-0.14.0svn_r40153.7z
scummvm-wii-0.14.0svn_r39954.7z
scummvm-wii-0.14.0svn_r39329.7z
scummvm-wii-0.14.0svn_r39095.7z
scummvm-wii-0.14.0svn_r38811.7z
scummvm-wii-0.14.0svn_r38458.7z

Feedback for working/nonworking games is welcome.
Last edited by Bossk on Wed Jun 10, 2009 11:31 am, edited 27 times in total.

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Red_Breast
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Post by Red_Breast » Wed Dec 10, 2008 1:18 pm

I for one appreciate you doing this Bossk.
May I ask does it include everything the standard Windows release includes.
I've never been into music in a big way and my PC only has stereo instead of a point 1 set up but I like Flac.
Something I realised when I converted my Secret of Monkey Island CD to wav and then experimenting with flac, ogg and mp3.

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Bossk
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Post by Bossk » Wed Dec 10, 2008 1:36 pm

I included all engines, FLAC, mpeg2, Ogg/Vorbis support (and MP3 ofcourse).

What is missing are the visual filters like scale2x etc. Maybe those will be enabled in the future, however when I do have debugging time again my priority is finding out why COMI requires so much memory.

(Anyway, untested build yet. I'm at work.)

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Mr_Nick666
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Post by Mr_Nick666 » Thu Dec 11, 2008 9:32 am

I also appreciate this work :D I will hopefully test it tonight...

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aculotarpa
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Post by aculotarpa » Fri Dec 12, 2008 12:11 pm

I've tried all tree dol (/scummvm/apps/scummvm/boot.dol , /scummvm/apps/scummvm/dols/Engines_ALL/boot.dol (identical to previous) and /scummvm/apps/scummvm/dols/Engines_SCUMM/boot.dol), but all tree give me the same error: HBC 1.0.1 load the file to the 100%, then says "Error - It's not a valid Wii application" (I've translated the message from italian).

To clean-up any misunderstanding, I've copied first *.dol in /apps/scummvm/ , tried, copied another, tried, etc..

The build is scummvm-wii-svn_r35295_20081210 on a 2GB Verbatim, HBC 1.0.1, firmware 3.2E.

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Bossk
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Post by Bossk » Fri Dec 12, 2008 12:48 pm

I haven't tried it on HBC 1.0.1 yet (still using beta9).
I'll look into it.

I still haven't been able to try it myself (lack of time). Is it a HBC 1.0.1 issue or did I screw up the build? :)

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aculotarpa
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Post by aculotarpa » Fri Dec 12, 2008 7:39 pm

scummvm-wii-SDHC_20081114 works fine under hbc 1.0.1, both builds. CMI with the new libfat plays woderful, the intro is smooth as the PC port, but there is always a gap between lines of dialogue; try to look from the window with the cannon at the very beginning of the game: Guybrush says his line, long pause, Wally say his first line, pause, Wally says his second line; in stable 0.12 there are no gaps between lines.
Broken Sword italian, movies in dxa format, speech music and movies audio in ogg format is yet not working for me, as in stable 0.12 (on both PC and Mac ports works fine).
scummvm-wii-svn_r35295_20081210 loads but "It's not a valid Wii application" and does'nt start.

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noize
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Post by noize » Sat Dec 13, 2008 1:26 pm

@aculotarpa Ogg doesn't work well yet with Wii. Try compressing the audio to mp3's.

The COMI bug you are talking about has to do with the subtitle speed settings. Try increasing the levels.

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aculotarpa
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Post by aculotarpa » Sat Dec 13, 2008 2:13 pm

BS1 MP3 works. Strange, all my games are compressed in OGG format (monster.sog, track**.ogg etc...) and all of them works fine on my Wii, only Brocken Sword does'nt start at all with OGG.

Any news from someone with scummvm-wii-svn_r35295_20081210?

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Ace2020Boyd
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Post by Ace2020Boyd » Sat Dec 13, 2008 7:23 pm

i this a updated version of scumm for the wii. cause im using the rev 33789 (0.12.0)

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Bossk
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Post by Bossk » Mon Dec 15, 2008 8:04 am

I am aware of the "It's not a valid Wii application" issue. My next build will have that fixed, but I need some Wii-time to do some testing ;-)
Right now I'm terribly busy at work, but I hope to do it tomorrow. Sorry for that.

@Ace2020Boyd: This is an updated build, from the current 0.13 svn.

The subtitle "bug" is indeed in this build. I don't know if it's a bug or feature, but if it's a feature I'll increase the default subtitle speed in COMI by default.

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PlayingKarrde
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Post by PlayingKarrde » Sat Dec 20, 2008 5:50 am

Appreciate the work into doing this.

I'm assuming when the latest is fixed it will contain support for both Discworld 1 and 2 as the other SVN builds do?

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Bossk
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Post by Bossk » Mon Dec 22, 2008 7:37 pm

I finally had time to compile scummvm-wii-svn_r35478_20081222 (see first post).

Notes (to be fixed in future builds)
- All completed engines included (including 7th Guest, Broken Sword etc) in a single boot.dol
- Minor libfat issues, hopefully to be solved in next build:
- Scummvm.ini + saves are stored in the SD root.
- FAT performance boost patches are not included due to compatability issues. Dhewg is doing his magic again, it'll be done when it's done.

All credits go to dhewg ofcourse, this wouldn't be possible without him.

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aculotarpa
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Post by aculotarpa » Tue Dec 23, 2008 8:57 am

Anything seems working fine, not an deep testing tought, holydays approaching....
Too bad FAT boost is gone, MI3 intro is stuttering again, but we trust in Dhweng!
I'm gonna test any game I hown during the olydays.
Thank you everybody!!

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Red_Breast
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Post by Red_Breast » Tue Dec 23, 2008 2:13 pm

Thanks Bossk, I have a couple of things I want to play over the holidays so I'll give it a spin.

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