SCUMMVM 10

General chat related to ScummVM, adventure gaming, and so on.

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Indiana Jones
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SCUMMVM 10

Post by Indiana Jones »

i was just wondring if any 1 knows when scummvm 10 is comming out
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Kaminari
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Post by Kaminari »

ScummVM 10? Boy I sure missed a few releases! Does it support Syberia?
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eriktorbjorn
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Re: SCUMMVM 10

Post by eriktorbjorn »

Indiana Jones wrote:i was just wondring if any 1 knows when scummvm 10 is comming out
No, in the past releases have been made "when they are ready". 0.7.0 was released in December 2004 and 0.8.0 in November 2005, so a good guess might be that the next major release will be by the end of this year.

Whether it will be called ScummVM 0.9.0, ScummVM 1.0.0 or ScummVM Vista... ah, that's a different matter altogether.
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md5
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Post by md5 »

haha :D ScummVM vista sounds great! :lol:
clem
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Post by clem »

needs WMF support though ;-)

clem
joachimeberhard
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Post by joachimeberhard »

My wishlist for 1.0:

Bugfix V1/V2/Amiga/C64/NES Support.

That's all. :wink: :lol:
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JamesWoodcock
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Post by JamesWoodcock »

Version 10 should include the following:

Ability to predict the future,
Make a good coffee for those long gaming evenings,
Allow instant messaging and voice chat to other ScummVM gamers so you can brag to other gamers about your collected items,
Destroy hard drives that have anything with Boyzone on,
Greet you personally with a smile....
siggie
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Post by siggie »

No Sam and Max 2 support?? :?
pi
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Post by pi »

Well I'd go with automagic, self-adapting, generic adventure-game support. This way you don't have to get the source/reverse engineer, port to scummvm, debug, etc. everytime a new game shall be supported.
...the IM feature is even better though. I'd trade that one in for the above! Nothing's as good as bragging to friends or complete strangers :D

pi~

P.S.: Get going already ;)
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LogicDeLuxe
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Post by LogicDeLuxe »

It should be able to generate any game by just looking at some input like a magazine page or a short video clip which reports about it.
It also should automatically paint all the rooms and characters when it just learned about an old text adventure thus converting it to a whooping state of the art point'n'click adventure.
Even Grim Fandango, EMI and M$ Windows would be automatically turned into point'n'click adventures. Well, actually M$ Windows is one already. :D

Whenever someone finds a bug, ScummVM 10 should be able to fix it on its own, even if it's not a ScummVM bug, but a either game script bug, OS bug, driver bug, SDL bug, user missconfigured the system issue, defective hardware, virus infection or a power failure. Same for any feature request.

And it shouldn't only make coffee but also any other drink and food.
clem
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Post by clem »

why only figure out how a game is run? it should PLAY it for you!
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eriktorbjorn
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Post by eriktorbjorn »

clem wrote:why only figure out how a game is run? it should PLAY it for you!
So what you're saying is that ScummVM 10 should look something like this, and that's it? :wink:

If anyone's curious where that image is from, see this review.
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raina
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Post by raina »

Yes, unattended game completion is a must for v10 with the options of directing all audio and video output to dev/null or alternatively watching the feed of ScummVM's/the game's internal messages. That way you could finish several adventures during a day at home over ssh at the same time you're working your ass off at the office.
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md5
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Post by md5 »

ahhhh... the joys of having ScummVM play games automatically for you :P You don't even have to put any effort into thinking about any game's puzzles, they're all being solved for you automatically!
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sev
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Post by sev »

You guys seemt to completely forgot about netplay.

A root-beer-sprinkling deathmatch between LeChuck and Guybrush is a good target for champions.

Additionally it should be able to have multi-head display, for 1st person three-headed monkey view.

And of course, it should be able to drive a car automatically, so all Putt-Putt adventures could be watched in a big, real scaled role-playing game.


Eugene
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