Discworld

General chat related to ScummVM, adventure gaming, and so on.

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eriktorbjorn
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Post by eriktorbjorn »

fraludio wrote: It's not downloaded from any place, it's the full directory installed from the original game.
Well, installers don't always copy all of the files ScummVM needs to the hard disk, so if you have a CD version of the game, you probably have to copy the files manually. After all, back when the game was first released, many users might have had trouble fitting the contents of an entire CD on their hard disk, together with whatever else they wanted to keep there. At least according to this diagram.
fraludio
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Post by fraludio »

eriktorbjorn wrote:
fraludio wrote: It's not downloaded from any place, it's the full directory installed from the original game.
Well, installers don't always copy all of the files ScummVM needs to the hard disk, so if you have a CD version of the game, you probably have to copy the files manually. After all, back when the game was first released, many users might have had trouble fitting the contents of an entire CD on their hard disk, together with whatever else they wanted to keep there. At least according to this diagram.
It was the floppy disk version,
Jinx1337
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Post by Jinx1337 »

Silly or not so silly question with an obvious or not so obvious answer - is Discworld 2 also planned to be supported?
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Raziel
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Post by Raziel »

Jinx1337 wrote:Silly or not so silly question with an obvious or not so obvious answer - is Discworld 2 also planned to be supported?
There IS a wiki you know?
Jinx1337
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Post by Jinx1337 »

Raziel wrote: There IS a wiki you know?
Now I didn't know the answer for that lies in the Wiki.

Thanks.

edit:

Now I have found more than I asked for!
Didn't know half of these engines were in works. Return to Zork!

I feel a warm, comforting nostalgia.
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cpt. wesker
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Post by cpt. wesker »

any news? :)
clem
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Post by clem »

cpt. wesker wrote:any news? :)
Doesn't look like it - the wiki pages haven't seen an edit in quite some time, and according to the SVN log for the tinsel engine, few game-specific changes were committed.
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md5
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Post by md5 »

You will be notified if there are any news, have no fear
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VictimOfScience
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Post by VictimOfScience »

Hooray! I don't know why but I was inclined to fool with my Discworld disc last night and this morning to see if it played as it did on my Windows 95 box. Needless to say, it did not. Could not get the speech working though I remember I configured it to work before. I have less time to futz with such things nowadays sadly.

I am terribly excited for Discworld to work with the scummVM as it is a no-hassle one-stop shop of awesomeness for all of my gaming needs. If I never play another game I would not care as long as I have my collection of games to play with the scummVM. Thank you for all of the hard work!!!
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gamin
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Post by gamin »

after reading the good news on planet.scummvm.org (Discworld 2 support added to SVN), I downloaded and compiled latest SVN. guess what ? DISCWORLD 2 IS WORKING LIKE A CHARM !!!

just to let you know, I'm using the french version, which is not detected. if I rename FRENCH1.* and FRENCH2.* to ENGLISH1.* and ENGLISH2.*, french voices and subtitles are ok, but menus are still in english. just needed to add the right infos in detection.cpp and now I have my menus in french :D (dw2.scn md5 the same, just missing french1.smp and FR_FRA line)

gonna play it completely right now !!!
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md5
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Post by md5 »

gamin wrote:after reading the good news on planet.scummvm.org (Discworld 2 support added to SVN), I downloaded and compiled latest SVN. guess what ? DISCWORLD 2 IS WORKING LIKE A CHARM !!!

just to let you know, I'm using the french version, which is not detected. if I rename FRENCH1.* and FRENCH2.* to ENGLISH1.* and ENGLISH2.*, french voices and subtitles are ok, but menus are still in english. just needed to add the right infos in detection.cpp and now I have my menus in french :D (dw2.scn md5 the same, just missing french1.smp and FR_FRA line)

gonna play it completely right now !!!
Can you please provide the MD5 checksum of dw2.scn?
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gamin
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Post by gamin »

of course I can ! :D
it's exactly the same as english and german one : c6d15ce9720a9d8fef06e6582dcf3f34 file size 103593

here are the lines I added to engines/tinsel/detection.cpp to make my french version directly recognized and fully working :

Code: Select all

	{	// French Discworld 2
		{
			"dw2",
			"CD",
			{
				{"dw2.scn", 0, "c6d15ce9720a9d8fef06e6582dcf3f34", 103593},
				{"french1.smp", 0, NULL, -1},
				{NULL, 0, NULL, 0}
			},
			Common::FR_FRA,
			Common::kPlatformPC,
			Common::ADGF_NO_FLAGS
		},
		GID_DW2,
		0,
		GF_CD | GF_SCNFILES,
		TINSEL_V2,
	},
again, thanks to all developers for this incredible piece of software !!!
superfighter
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Post by superfighter »

i second that, im especially looking forward to playing this one the wii version sometime in the future, sweeet :lol:
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ezekiel000
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Post by ezekiel000 »

It's very impressive how quickly Discworld 2 support was added, I was expecting it to be supported in a couple of months time. Lucky I just won a copy of DW2 on ebay :D.
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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 »

gamin wrote:of course I can ! :D
it's exactly the same as english and german one : c6d15ce9720a9d8fef06e6582dcf3f34 file size 103593

here are the lines I added to engines/tinsel/detection.cpp to make my french version directly recognized and fully working :

Code: Select all

	{	// French Discworld 2
		{
			"dw2",
			"CD",
			{
				{"dw2.scn", 0, "c6d15ce9720a9d8fef06e6582dcf3f34", 103593},
				{"french1.smp", 0, NULL, -1},
				{NULL, 0, NULL, 0}
			},
			Common::FR_FRA,
			Common::kPlatformPC,
			Common::ADGF_NO_FLAGS
		},
		GID_DW2,
		0,
		GF_CD | GF_SCNFILES,
		TINSEL_V2,
	},
again, thanks to all developers for this incredible piece of software !!!
Thanks for the details :) added
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