Yuruka wrote:And I am confident enough to code it in a month.
Look, adding support for a game is a complicated task. Especially when reverse engineering is involved. Doing that in a month is, quite frankly, utopian.
But you know what? Surprise us. Nobody will complain if you do manage it in a month.
A few pointers:
Demo/Freeware versions of IDA Pro
Art of Assembly
Ralf Browns Interrupt List
Yuruka wrote:Do I get paid for it?
Of course not.
We work on this project out of fun and to scratch an itch, so to speak.
If doing that doesn't match your idea of fun, that don't.
Nobody can force you. Equally though, you can't force anyone else to do the things you want them to.
Yuruka wrote:Pay me some money and sure.
You don't seem to have grasped the FOSS mentality...
With this attitude, I'm not sure this project (or any similar FOSS project) is the right for your "work"
Yuruka wrote:I have a job, you know.
Well, considering you're 14, I don't think your job (if any) is that time-consuming...
In closing: Surprise us. If you do get Toonstruck working in a month, I'll be the first one to applaud.
But you won't get any monetary gain out of this. Only the fun and experience coming from working on a larger FOSS project. And maybe something you could put on your CV once you enter the real working world.