Broken Sword + MI3 Resolution Problems

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GodBelow
Posts: 2
Joined: Wed Aug 20, 2008 4:14 pm

Broken Sword + MI3 Resolution Problems

Post by GodBelow » Wed Aug 20, 2008 4:20 pm

Hello @ all,

First of all thx for this greatest port of ScummVM of all time. However I got a problem with Broken Sword 1 (didn't test Part 2 yet) and Monkey Island 3. They don't use the full space of the iphone's display, especially Broken Sword 1 is displayed in a small window only. I guess it's a problem with the resolution. But where can I change it? I hope somebody is able to help me. Thanks in advance!

Greetings GodBelow

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Vinterstum
ScummVM Developer
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Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum » Sat Aug 23, 2008 5:01 pm

That's because of the aspect ratio. Those games run using 640x480 resolution, meaning a 4:3 aspect ratio. The iPhone screen is a lot wider than that, which is why there's some space left over.

GodBelow
Posts: 2
Joined: Wed Aug 20, 2008 4:14 pm

Post by GodBelow » Mon Aug 25, 2008 11:55 am

Hey, thx for the reply. So there's no workaround? In MI3 it's okay, there's only at the left and right some thin spaces left, but in Broken Sword the whole Screen is in a small window.
Greetings GodBelow

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Vinterstum
ScummVM Developer
Posts: 585
Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum » Mon Aug 25, 2008 6:16 pm

GodBelow wrote:Hey, thx for the reply. So there's no workaround? In MI3 it's okay, there's only at the left and right some thin spaces left, but in Broken Sword the whole Screen is in a small window.
Greetings GodBelow
No, it's intended. In Broken Sword the black space on top and on the bottom are for your inventory and for chat options, they're part of the game.

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