Switched compilers

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n00bje
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Switched compilers

Post by n00bje » Wed Jan 16, 2008 6:56 pm

I read this in the release notes of scummVM 0.11.0
WinCE Port:
* Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
Why was this done? Are there any differences? Does this make the build faster, or more stable?

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knakos
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Post by knakos » Wed Jan 16, 2008 7:23 pm


adiro69
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Post by adiro69 » Thu Jan 24, 2008 7:00 pm

Hi Knakos,

first I will like to thank you for the new build. It was a Christmas surprise :-)

On my machine the crashes specified on other posts are very frecvent. I am using win 2003 SE on a toshiba e800. I have a lot of free memory, about 80 MB. I tried to build scummvm using cegcc and it did not solved the problem. The difference is that I am forced to install a dll file in order to get it started wich is normal with cegcc. I wonder that your build does not need it...But I am not an expert on gcc or ARM :-)

Searching on the cegcc mail archive there is a case with alignments on ARM:

http://www.mail-archive.com/cegcc-devel ... 01044.html

Maybe it is also the case with the wince build.


Regards
Adi

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knakos
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Post by knakos » Thu Jan 24, 2008 8:31 pm

No special external dlls are needed when building a non plugin version (which is the default for the 0.11.0 release). Make sure you've got the "mingw32" variety of cegcc and not the "cegcc" variety, which in all probability is your problem, since you don't mention which dll exactly is required (try using binaries from 0.50.0 cegcc if your platform does not have a build available for 0.51.0).

NLS
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Post by NLS » Fri Jan 25, 2008 6:57 am

just a note: my problems with starting SCUMMVM are still there Kosta :(

Lostech
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Post by Lostech » Thu Apr 10, 2008 12:42 pm

*digging-out-old-topic*
knakos wrote:No special external dlls are needed when building a non plugin version (which is the default for the 0.11.0 release).
Is it actually possible to build a plugin version from SVN?

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