large pointer?

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safetybar
Posts: 1
Joined: Mon Dec 24, 2007 2:27 pm

large pointer?

Post by safetybar » Mon Dec 24, 2007 9:51 pm

Hello-

Does anyone else have a problem selecting very small items or areas of the screen when playing games with the iphone port? I was wondering if there was a way to make the pointer bigger. My finger generally covers it when I am scrolling around the screen and have a problem selecting certain areas.

giidii
Posts: 2
Joined: Fri Feb 29, 2008 6:05 pm

Post by giidii » Fri Feb 29, 2008 6:07 pm

I have the same issue. Tried with the lastest-est SVN and still not fine with this...

:twisted:

Cheers

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Vinterstum
ScummVM Developer
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Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum » Sat Mar 01, 2008 9:07 am

I have some cursor zooming stuff in the works that should alleviate this, but no ETA as of yet I'm afraid.

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Morty
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Joined: Mon Mar 03, 2008 10:42 am
Location: Paris, France

Post by Morty » Mon Mar 03, 2008 1:47 pm

Vinterstum, if you could make this type of zoom, it would be perfect : http://gizmodo.com/assets/resources/200 ... e0011B.jpg

(I did not link the picture directly, it belongs to gizmodo)

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TomFrost
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Post by TomFrost » Mon Mar 03, 2008 5:40 pm

Morty wrote:Vinterstum, if you could make this type of zoom, it would be perfect : http://gizmodo.com/assets/resources/200 ... e0011B.jpg

(I did not link the picture directly, it belongs to gizmodo)
There's a discussion about exactly what you're mentioning here :)

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Vinterstum
ScummVM Developer
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Joined: Sun Oct 16, 2005 6:59 am

Post by Vinterstum » Mon Mar 03, 2008 6:26 pm

What I've started work on now (no ETA yet, game dev in crunchtime doesn't always leave much spare energy for side projects :P ) is basically a toggable mode, where the cursor and the area surrounding it will be magnified somewhere else on screen (active whenever you're holding a finger on screen). Won't look quite as pretty as the loupe maybe, but should be functional at least :).

Or you never know, maybe the official SDK will give a nice way of popping up the regular loupe (couldn't see a good way of doing this with the current CoreSurface stuff).

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