any game element skipped in the dig?

Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port

Moderator: ScummVM Team

Post Reply
LurkerScum
Posts: 63
Joined: Fri Apr 27, 2007 7:04 pm

any game element skipped in the dig?

Post by LurkerScum »

Hi guys I was wondering something.
Back in the day I used to play Full throtle via scummvm and I recall that certain game elemts simply 'skipped' to a point that it was completed.

sutch as the destruction derby and the finding of the parts to get over to big gorge, cruising on the freeway and picking fights with other bikers.



I was wondering if any game elements in 'the dig' get skipped like this, cause then i'll run dosbox so i can play it fully

thankx in advance for your reply!




EDIT, oh crud, i'm just reading a few topics below me that a topic starter CAN pick fights with other bikers, i guess i used a really old version of scummvm then?


cause there was also a similar problem with 1 of the monkey island games.
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3525
Joined: Mon Oct 31, 2005 7:39 am

Re: any game element skipped in the dig?

Post by eriktorbjorn »

As far as I know, there are no features missing from The Dig when playing it in ScummVM.

The problem with the Full Throttle action sequences was, from what I understand, that much of their behaviour is hard-coded in the game engine, rather than scripted. However, they have been supported since ScummVM 0.6.0, which was released almost four years ago.
Post Reply