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sev
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Post by sev »

tomten wrote: I get "error loading game resources" in win32-svn-071221 unless I also copy all the VOICES*.RES files from the CD. Running S.EXE in DOSBox works fine. (I am/was trying to create a speech-less smaller version for Nintendo DS use.)
No, work of SAGA engine games without voices is not supported. Of course, you may submit such feature request.


Eugene
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md5
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Post by md5 »

sev wrote:
tomten wrote: I get "error loading game resources" in win32-svn-071221 unless I also copy all the VOICES*.RES files from the CD. Running S.EXE in DOSBox works fine. (I am/was trying to create a speech-less smaller version for Nintendo DS use.)
No, work of SAGA engine games without voices is not supported. Of course, you may submit such feature request.


Eugene
SAGA games should now work when no voice files are present with the latest SVN version :)
sintek209
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Post by sintek209 »

I'm having the same problem with the 0.11 PSP ported version.
Was the "sfx.res fix" added to the psp port?
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md5
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Post by md5 »

sintek209 wrote:I'm having the same problem with the 0.11 PSP ported version.
Was the "sfx.res fix" added to the psp port?
The what?
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Post by sintek209 »

there is two differnt file sizes for the file sfx.res in the english IHNM. I believe this is the problem why people can run the game on their PCs, but on the PSP it still gives, the cant find reasources error.
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md5
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Post by md5 »

Yes, this has been fixed. The engine no longer checks for the size or the MD5 of sfx.res, same as it does for the speech files. The most probable cause that it can't find the game's resources is the lack of implementation for the common File::exists() function
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Post by sintek209 »

how do i fix this?
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md5
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Post by md5 »

Just checked it: the File::exists() function is a stub for PSP in the common file system code for PSP (it always returns true), which means that no SAGA game can currently run under PSP...

This is a problem which can probably be fixed the same way it has been fixed for AmigaOS - I'll talk with the person who wrote the file system code
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Post by sintek209 »

Thanks md5! Keep me updated.
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md5
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Post by md5 »

Well, this problem is now fixed for the PSP, but there are other ports where it still occurs...
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Post by LurkerScum »

Hello md5,

When you say that the problem is fixed for the PSP, which version are we talking about? I downloaded the latest PSP port and I still have that problem.

Thank you!
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sev
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Post by sev »

LurkerScum wrote:Hello md5,

When you say that the problem is fixed for the PSP, which version are we talking about? I downloaded the latest PSP port and I still have that problem.
What you need is a daily build. Or wait till 0.11.1 is released (in less than 2 weeks).


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Post by LurkerScum »

Is there a daily build for the PSP? I cant' find it...
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md5
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Post by md5 »

LurkerScum wrote:Is there a daily build for the PSP? I cant' find it...
Unfortunately, there isn't one

You can always follow the instructions in this page:
http://wiki.scummvm.org/index.php/Compi ... n_Portable
and do it yourself ;)
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