iPhone/iPod Touch Games Compatibility List

Subforum for discussion and help with ScummVM's iPhone port

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sandman4sure
Posts: 49
Joined: Wed Oct 31, 2007 11:29 am

Post by sandman4sure »

Kings Quest 3 seems to work!!

Gobliiins and Gobliins 2 are acting strange...
They get a black screen for a long time... Haven't been able to get into the game and test if the input is working now.


Oh, and "touche: the adventures of the 5th musketeer" works good now! It's not slow anymore.
sinaloe
Posts: 28
Joined: Sat Nov 10, 2007 2:45 pm
Location: Germany

Post by sinaloe »

Sam and Max (CD/German) completed with 20071118_1906. Its not perfect because the game crashes very often and returns to summerboard.
divinez0r
Posts: 10
Joined: Thu Nov 15, 2007 3:28 am

Post by divinez0r »

Tom - I think there is a new version out: 20071118_1906.

I tested The Dig and Simon the Sorceror 1. no change in when they error.

-D
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TomFrost
Posts: 178
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Post by TomFrost »

Thanks for the updates, guys! Props on yet another completion, sinaloe :)

Loom seems to be having the same random-crash problem as Sam&Max. I wish I could nail down what was causing it better.. it doesn't seem like there's any one thing specifically that really triggers it.
sinaloe
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Post by sinaloe »

Completed Loom (VGA/DOS/English) with 20071118_1906. No crashes. I hear no sound.
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rotane
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Post by rotane »

sinaloe wrote:Completed Loom (VGA/DOS/English) with 20071118_1906. No crashes. I hear no sound.
I was playing it too (same version), with sound. I had to convert the soundfile to track1.ogg however.
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TomFrost
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Post by TomFrost »

rotane wrote:I was playing it too (same version), with sound. I had to convert the soundfile to track1.ogg however.
Ditto. Did it crash at all for you? I think if there's a specific trigger, it has something to do with seeking in/playing the sound track.

Anyway, updated :) Thanks again sinaloe!
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rotane
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Post by rotane »

TomFrost wrote:Ditto. Did it crash at all for you?
No, not once, but I only tried it for a few minutes. I'll go check it out in more detail soon..
sinaloe
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Location: Germany

Post by sinaloe »

I played the whole game and it did never crash.
sinaloe
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Post by sinaloe »

The Dig works for me with 20071118_1906. I can move around and I hear the speech.
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iScummVM
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Joined: Mon Nov 19, 2007 4:09 am

Post by iScummVM »

Hi and thank you for all the great work you guys have done.
I have the Indiana Jones FOA, it works great, but I seem to not get any speech. I am using 20071118_1906 version. What files do I miss? I have these in my folder: ATLANTIS.000, ATLANTIS.001 and Monster.so3.

Edit

I found this on the forum:

Indiana Jones: The Fate of Atlantis (directory: atlantis)
=====================================
Space Req: 'non-talkie':10mb 'talkie':68mb
Sound: music & sound effects; voice also available in 'talkie' version.
Indiana Jones-Fate of Atlantis (Indy4) comes in 2 forms:
A DOS 'non-talkie' and a 'talkie' version. The 'non-talkie' version is in the format
of Monkey Island 2 with just 2 files, Atlantis.000 and Atlantis.001
to be stored in a directory named: atlantis. The 'talkie' version requires
an additional monster.so3 (created from the monster.sou file provided
with the game as described above. Note that a monster.sou from a 'talkie version'
will not work with the 'non-talkie version' Atlantis.000 and Atlantis.001 files!

Do I need to rename my directory stored on the iphone perhaps?

Thank you

:oops:
Last edited by iScummVM on Mon Nov 19, 2007 3:39 pm, edited 1 time in total.
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rotane
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Post by rotane »

iScummVM wrote:Hi and thank you for all the great work you guys have done.
I have the Indiana Jones FOA, it works great, but I seem to not get any speech. I am using 20071118_1906 version. What files do I miss? I have these in my folder: ATLANTIS.000, ATLANTIS.001 and Monster.so3.
Mine are atlantis.000, atlantis.001, monster.sog - and the audio drivers adlib.ims, rol_330.ims, rol_332.ims, rol_334.ims, rol_336.ims, roland.ims, speaker.ims
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Vinterstum
ScummVM Developer
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Post by Vinterstum »

iScummVM wrote:Hi and thank you for all the great work you guys have done.
I have the Indiana Jones FOA, it works great, but I seem to not get any speech. I am using 20071118_1906 version. What files do I miss? I have these in my folder: ATLANTIS.000, ATLANTIS.001 and Monster.so3.

Quoting forum rule #0:

0) No Warez. No Abandonware discussions. Links to content of a questionable nature, asking for, offering, or asking for help/helping to process such content in any way or form is not tolerated. No, it's not okay to request parts of a game either, even if you already own another version of it, or to replace damaged media.
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iScummVM
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Post by iScummVM »

rotane wrote:
iScummVM wrote:Hi and thank you for all the great work you guys have done.
I have the Indiana Jones FOA, it works great, but I seem to not get any speech. I am using 20071118_1906 version. What files do I miss? I have these in my folder: ATLANTIS.000, ATLANTIS.001 and Monster.so3.
Mine are atlantis.000, atlantis.001, monster.sog - and the audio drivers adlib.ims, rol_330.ims, rol_332.ims, rol_334.ims, rol_336.ims, roland.ims, speaker.ims
Ok, thanks. I am wondering if I perhaps could rename the file from .so3 to .sog. I am not sure, since it says the talkie verion just need 3 files in total(?)
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iScummVM
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Post by iScummVM »

Vinterstum wrote:
iScummVM wrote:Hi and thank you for all the great work you guys have done.
I have the Indiana Jones FOA, it works great, but I seem to not get any speech. I am using 20071118_1906 version. What files do I miss? I have these in my folder: ATLANTIS.000, ATLANTIS.001 and Monster.so3.

Quoting forum rule #0:

0) No Warez. No Abandonware discussions. Links to content of a questionable nature, asking for, offering, or asking for help/helping to process such content in any way or form is not tolerated. No, it's not okay to request parts of a game either, even if you already own another version of it, or to replace damaged media.
Sorry :oops:
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