The Feeble Files

General chat related to ScummVM, adventure gaming, and so on.

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unicorn
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Joined: Wed Mar 14, 2007 4:28 pm

Post by unicorn »

id1402 wrote: What would you like to process?
Are you trying to convert the cutscenes (smk --> dxa/vorbis)? Are you trying to open data1.pak from the first CD?
Which version of the game do you have?
What did you try already with which effect?
What software/tools did you download?
Which documentation did you read?

I mean the whole procedure we need operating to the purpose of running "feeble" under ScummVM
Would you be kindly enlightening me,for the solution talked of above came too long to catch hold of the main points.

I got the english version 4CD
thanks:)
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clone2727
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Post by clone2727 »

unicorn wrote:I mean the whole procedure we need operating to the purpose of running "feeble" under ScummVM
Would you be kindly enlightening me,for the solution talked of above came too long to catch hold of the main points.
There is the README
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id1402
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Post by id1402 »

unicorn wrote:I mean the whole procedure we need operating to the purpose of running "feeble" under ScummVM
Which operating system do you use?
Which language is the first you speak?

First of all: http://www.scummvm.org/downloads.php
You should download ScummVM 0.10.0 and ScummVM Tools 0.10.0 for your operating system and install it. After that, copy all smk files from all Feeble CDs on your hard disc. How many smk files do you have?
unicorn
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Post by unicorn »

Thank you all

like MD5 said in page 19, I didn`t follow steps until the step 6, frankly say I didn`t quite understand how to handle this converting part:( pls help!
md5 wrote: 6) Perform the following commands to convert the speech files:



--------------------------------------------------------------------------------

quote:
--------------------------------------------------------------------------------
compress_simon voices1.wav
compress_simon voices2.wav
compress_simon voices3.wav
compress_simon voices4.wav
--------------------------------------------------------------------------------
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id1402
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compress_agos

Post by id1402 »

Read what md5 wrote on page 20.
giospurs
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Post by giospurs »

I've read through some of the thread but am not totally clear. Can we now play The Feeble Files on any emulator or is it just the cutscenes we can watch.
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md5
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Post by md5 »

The Feeble files is fully playable under ScummVM, which is not an emulator as you say. Please read here about what ScummVM really is:
http://wiki.scummvm.org/index.php/About

You need to convert the video files in Feeble Files in DXA format, as RAD game tools (the people who created and own the license for SMK videos) do not want their format to be reverse engineered. We respect that request, and therefore don't play the SMK videos directy, but rather provide tools (based on RAD game tools utilities) which allow people to convert the SMK files to another format (DXA), which does not have such issues
giospurs
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Post by giospurs »

md5 wrote:The Feeble files is fully playable under ScummVM, which is not an emulator as you say. Please read here about what ScummVM really is:
http://wiki.scummvm.org/index.php/About

You need to convert the video files in Feeble Files in DXA format, as RAD game tools (the people who created and own the license for SMK videos) do not want their format to be reverse engineered. We respect that request, and therefore don't play the SMK videos directy, but rather provide tools (based on RAD game tools utilities) which allow people to convert the SMK files to another format (DXA), which does not have such issues
Thanks for the reply
How do I play the DXA files though and will I be able to obtain the DXA files without the game. I did used to own the Game but I've since lost it.
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md5
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Post by md5 »

The DXA files are converted from the original SMK files in the game, using batch files. They are then used by ScummVM itself, no further actions are necessary. If you don't have the original game, you will not get any help here (refer to forum rule #0).
slaine666
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Joined: Mon Oct 22, 2007 3:38 am

Post by slaine666 »

I had to read all 22 pages of this to get an idea how it could work.
So here are my editings for how it finally worked:


The instructions here are for Windows

1) Get the following:
* ScummVM latest SVN build:
http://scummvm.sourceforge.net/download ... mwin32.exe
* LAME encoder:
http://mitiok.maresweb.org/
current version is 3.97:
http://mitiok.maresweb.org/lame-3.97.zip
* RAD video tools:
http://www.radgametools.com/down/Bink/RADTools.exe
2) Install the Feeble Files using its installer
3) Copy all the files from all CDs in the directory where you installed the game. Make sure that you rename voices.wav from CD1 to voices1.wav, voices.wav from CD2 to voices2.wav and so on
4) Install ScummVM SVN and RAD game tools
5) Put the following files in the game folder:
compress_agos.exe (from the ScummVM tools folder)
encode_dxa.exe (from the ScummVM tools folder)
lame.exe (from the LAME zip)
6) Create two batch files by opening notepad.
in the first you paste the following code:

Code: Select all

@echo off 
rem Feeble Files smk->dxa batch convertor 

echo Setting environment variables... 
SET TOOLS_PATH=D:\ScummVM\tools
SET BINK_PATH=D:\RADVideo
SET SMK_PATH=C:\feeble
SET DXA_PATH=C:\feeble

for %%i in (%SMK_PATH%\*.smk) do call convert_dxa2 "%%i" 

echo Converting finished! 
dont forget to change the paths
then save it as convert_dxa.bat

in the second paste the following code:

Code: Select all

@echo off 
echo Processing %1... 
"%BINK_PATH%\BinkConv.exe" %1 "%SMK_PATH%\%~n1.png" /n-1 /z1 /# 
"%BINK_PATH%\BinkConv.exe" %1 "%SMK_PATH%\%~n1.wav" /v /# 
"%TOOLS_PATH%\encode_dxa.exe" "%SMK_PATH%\%~n1.smk
echo Deleting temp files 
del "%SMK_PATH%\%~n1*.png" 
del "%SMK_PATH%\%~n1.wav" 
move "%SMK_PATH%\%~n1.*" "%DXA_PATH%"
and save it as convert_dxa2.bat

7 ) Run the batch file convert_dxa.bat
8 ) Run the Game ;)
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md5
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Post by md5 »

Thanks for these instructions, but you didn't need to copy/paste the instructions in my post :) (but yeah I should have updated it). You forgot to put step #6 in your instructions:
6) Perform the following commands to convert the speech files:
quote:
compress_simon voices1.wav
compress_simon voices2.wav
compress_simon voices3.wav
compress_simon voices4.wav
Anyway, the batch files you mentioned are now in ScummVM's tools
clem
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Post by clem »

maybe moving the relevant information to the wiki might be worthwhile - it's easier to point to a wiki url than to a 22 page thread
slaine666
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Post by slaine666 »

@md5
i had to edit the batchfiles from the ScummVM's tools folder.
when i converted the smk files it only compressed the soundfiles and saved the smk files in the target directory.
i had to add *.smk into one line then it also saved the .dxa

i did read this problem above several times and i have no idea what causes it. sometimes it saves the dxa and sometimes not.

but the batchfile i edited worked perfect.

Just for info, i have the 4 Disc German Version. 1998 is written on the disks.

oh yes, completely forgot to compress the soundfiles, i guess i was too busy allready playing the game. It worked fine allready when i just renamed them. thanks :)
also thanks for scummvm dev team. me and my brother had allready given up ever getting this game running on xp.
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

Hello,

i need the english sound of the video "escape" from cygnus alpha.

can anybode help me?

regards
cheesus
Posts: 3
Joined: Mon Jan 21, 2008 9:16 pm

Post by cheesus »

hallo

i'm new and i need help!!

i've the 4cd/german version of feeble files and xp and it doesnt work^^

ok i searched 4 days in forums , especially here about how to make it working.... with no result

i tried everything please help me i made everything which is told in the scummvm readme...

i have all files from the cds on my pc, i converted all smk files to mpegs, have all the pngs with 256 colors, and all the wav files but they dont want to become those fucking dxa files

please help me feeblefiles was the first game i ever played on a pc (1995)
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