Wouldn't it be possible to port ScummVM to iPod Touch/iPhone? I was thinking about that and I think these 2 little guys could BOTH handle it, and with that screen, it'd be much fun
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anyone thought of that?
Moderator: ScummVM Team
Just yay! No words. Keep'em comin'aubin wrote:I spent some time on this today, and this is how far I've gotten.
That's the one. There were some minor problems getting it to compile, but I took a look at the NES emulator and figured out a way to fix the errors.Vinterstum wrote:Nice! Using the iphone-mame-sdl version of SDL?
It would be pretty handy to use SDL for the rest of the stuff that's needed, so I'd appreciate itaubin wrote:Will that also take care of the input issues or should I continue trying to get the mouse working through SDL?Vinterstum wrote:I'm looking into using OpenGL ES as a backend, at the moment. Should be a lot faster (and more flexible) than going through SDL, especially when scaling and such.
OK, it's a big of a learning curve, but I'll give it a shot and report back.Vinterstum wrote: It would be pretty handy to use SDL for the rest of the stuff that's needed, so I'd appreciate it. At least to find out whether the SDL support is actually there yet or not, or whether we'll have to set up native support for everything.