Indy 4 (fmtowns) gfx problems - screenshot inside.

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hubssc
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Joined: Wed Dec 07, 2005 2:21 pm

Indy 4 (fmtowns) gfx problems - screenshot inside.

Post by hubssc » Sat Dec 10, 2005 1:37 am

Hi,

i got these gfx problem (see picture)
what can i do ? please help !

thanks

Image

Image

Isaac_A_Steiner
Posts: 34
Joined: Mon Oct 31, 2005 4:26 pm

Post by Isaac_A_Steiner » Sat Dec 10, 2005 3:52 am

This is a well known bug. You'll encounter many more, in particular in Atlantis.
Unfortunately, there's nothing you can do about it (at the moment)

Regards,
Isaac

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sev
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Post by sev » Sat Dec 10, 2005 10:26 am

Isaac_A_Steiner wrote:Unfortunately, there's nothing you can do about it (at the moment)
Except donating the game to the team.


Eugene

pi
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Post by pi » Sun Dec 11, 2005 12:40 pm

That would of course mean to find one first :roll:

pi~

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sev
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Post by sev » Sun Dec 11, 2005 1:27 pm

pi wrote:That would of course mean to find one first :roll:
Well, hubssc already found one, so he could find another :) Apprarently he knows the places.


Eugene

pi
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Post by pi » Sun Dec 11, 2005 2:41 pm

Let's hope for it.

hubssc: did you try the current cvs? There seems to have been some progress with the code so that at least the FM-Towns demos worked better. Let us know if the error persists.

pi~

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sev
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Post by sev » Sun Dec 11, 2005 2:51 pm

pi wrote:There seems to have been some progress with the code so that at least the FM-Towns demos worked better.
No, nothing was done in that aspect. What did improve is Kanji handling which we broke before 0.8.0 release.


Eugene

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Kaminari
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Post by Kaminari » Sun Dec 11, 2005 11:07 pm

Well, I suppose the retrogaming places should be pretty well known by now: Nihonbashi and Yahoo Japan. Akihabara is for the tourists, eBay for the gullible newbies (no offense to anyone, just a bit of experience sharing).

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