dj_jack wrote:But we give scummvm and not the games XD
And offer an MT-32 emulator but not the rom files needed...
dj_jack: please, read up what ScummVM is and what it isn't. From the website:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
So it's a replacement for the interpreter(s) of the original game(s) you already own. The games themselves are copyrighted and you need to own them to play them (unless otherwise specified, e.g. BASS and FOTAQ)
Check the rules:
and you'll see right there at the top (forum rule #0) that warez of any kind is not tolerated. So noone can "give you the games".
As for the MT-32 emulator, it's meant to be used if you already own an MT-32 card, so that you can dump its memory and use it with ScummVM, similar to what, for example, WinUAE is doing: it's emulating an Amiga system provided you already own an Amiga and can dump its memory contents to use it with WinUAE.
Note that ScummVM is not the first nor the only project to offer an MT-32 emulator.
As for the custom voice acting, it's a good idea, but someone needs to work on it, if it's doable. As already mentioned, there will certainly be voice syncing issues, and someone has to work on this to make it happen (again, IF it's doable). It won't happen out of thin air. You can always submit a feature request at our feature request tracker
about your wish
Custom voice acting is quite hard to do, and I've personally not seen (yet) any fan made translation of any game's voices, just texts, exactly because it's quite a major task. I only know about KQ1, KQ2 and KQ3 remakes, but those were implemented from scratch, so the task itself was a bit easier (i.e. the games were created with speech support from the beginning, so there was no need to modify the game scripts themselves)