Pre-0.10.0 Testing Season Announced

General chat related to ScummVM, adventure gaming, and so on.

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cappuchok
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Joined: Mon Oct 31, 2005 7:54 am

Post by cappuchok »

Legend of Kyrandia (CD/DOS/English) - Completable with no regressions. Some known minor glitches.
Tested on Win32, SVN build 20070528.
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criezy
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Location: West Sussex, UK

Post by criezy »

Brocken Sword 1 Mac (french version), DXA cut scenes, original AIF sound files.

Tested on MacOS X 10.4 with SVN from May 22 (intel build).
Completable. Only problem found is in Ireland, Mc Guire (not sure of the spelling) repeat one sentence twice. I am pretty sure this was in the original interpreter so I didn't enter a bug report.
There was also minor graphical glitches (see patch #1701058 that has been commited in SVN on May 26). I tested again some parts of the game with SVN from May 27, and the glitches are gone.

The game wiki page does not mention the Macintosh among the platforms. I guess this should be added. The list of datafiles should probably also be updated. The files are the same than for the PC version except that the *.clu files are replaced by *.CLm files. The speech files however are still .clu files.

By the way, there is no langage add-on for the DXA cutscenes. If you plan to replace the mp2 reencoded cutscenes for the 0.10.0 release, I think the langage add-ons would be needed for this format.
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Adventureguy
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Location: Karlsruhe, Germany

Post by Adventureguy »

Tested Zak McKracken German v2 DOS version on WinXP using Daily Build from May 31st 2007.

Runs perfectly except some minor bugs(?):
- Zak turns to the right in the intro after receiving seattle ticket instead of facing front.
- When Zak is chased by the hat and the noseglasses in the intro, they don't turn around simultaneously, the hat-glasses are following him longer before turning around.
- It seems that when you're clicking somewhere where Zak should go, you have to wait until he finishes moving before going elsewhere (e.g. when on at the airport when clicking first at the airplane exit and then on the ticket machine) . Seems to be like that in some parts of the game.

I submitted a bug report about this here.

But besides of that, everything else works perfect. Completable.
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iPwnzorz
Posts: 300
Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England

Post by iPwnzorz »

Beneath a Steel Sky, Windows, CD (ScummVM Downloads)

Works perfect, even at 38,000 feet in the air*, however I have noticed a few graphic hitches, sometimes the "Exit" text will be far away from the arrow icon, one glitch I think is the game and not SVM. Talking to Lamb at one point he goes back inside the factory, leaving Foster with no one to talk to but he can still say "See ya later", upon entering the factory (even after the tour) Lamb will tell you to go away. Using the elevator fixes this.

After I play through Broken Sword 1 and 2 again I'll report back. I need to get through the confusement of installing it first though.

* Yesterday I think I became the first person to complete this game in a plane...
bobablob
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Joined: Thu May 25, 2006 9:05 pm

Post by bobablob »

Broken Sword 1: English/PC Tested, Completed - 0.10.0.svn Mac OS X. Only regression: subtitles become disabled each time you exit Scumm.
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criezy
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Post by criezy »

bobablob wrote:Broken Sword 1: English/PC Tested, Completed - 0.10.0.svn Mac OS X. Only regression: subtitles become disabled each time you exit Scumm.
bobablob, it seems you didn't enter a bug report for this, so I did (#1730183).
If you set the subtitles to be visible in the ScummVM GUI (edit game settings), this works OK. The problem occurs only when changing the settings while playing (with F5 key). By the way, I am not sure this is a regression, as I think version 0.9.1 has the same problem.
bobablob
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Joined: Thu May 25, 2006 9:05 pm

Post by bobablob »

You may be right :) I appreciate you doing the work for me though, I didn't mean to be lazy, just finished it after a long day of work and wanted to post findings and go to bed.
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Raziel
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Post by Raziel »

SpyFox 2: Some Assembly Required (English CD | Win/Mac)

completeable with no regressions other than the known (Elevator Glitch)
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iPwnzorz
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Location: Hampshire, England

Post by iPwnzorz »

Should be able to start on BS1 tomorrow. Maybe BS2.
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Raziel
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Post by Raziel »

Pajama Sam 2: Thunder and Lightning aren't so frightning
English PC/Mac CD

on AmigaOS4

Completable without any major issues
One little gfx glitch in intro, filed as bug #1732751
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Raziel
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Post by Raziel »

Gold Rush!
(1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
on AmigaOS4

NOT completable, see bug #1733297
upto this point everything works fine, though
Last edited by Raziel on Sat Jun 09, 2007 4:25 pm, edited 1 time in total.
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Raziel
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Post by Raziel »

Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
(English CD PC/Mac)

on AmigaOS4

Completable without any regression
danielg
Posts: 6
Joined: Fri Jan 12, 2007 9:36 pm

Post by danielg »

I tested Pajama Sam 2

Test date: 6-6-2007
Game: Pajama Sam 2: Thunder and Lightning Aren't so Frightening
Version: Dutch (original) Macintosh

Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build

The game is completable without any problem found.
danielg
Posts: 6
Joined: Fri Jan 12, 2007 9:36 pm

Post by danielg »

I tested Putt Putt 1

Test date: 6-6-2007
Game: Putt Putt 1 Saves the Zoo
Version: Dutch (original) Macintosh

Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build

The game is completable
Except for the known bug with Kenya at the waterfall, the game does not exhibit any problems.
danielg
Posts: 6
Joined: Fri Jan 12, 2007 9:36 pm

Post by danielg »

I tested Putt Putt 3

Test date: 7-6-2007
Game: Putt Putt 3 Enters the Race
Version: Dutch (original) Macintosh

Computer: PPC Mac OS X 10.4.9
ScummVM: 0.10.0svn (Jun 3 2007 21:01:29) Universal build

Except for the known bugs with the pinball minigame (see Wiki) & the corrupt graphics after reloading a saved game (see bug report #1726909) the game does not exhibit any problems.
The game is completable
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