Pre-0.10.0 Testing Season Announced

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clone2727
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Pre-0.10.0 Testing Season Announced

Post by clone2727 »

Hello there ScummVM users! It's that time of year again where we ask you to test your games while we gear up for a new release, and this time it's for 0.10.0. While the official Big Testing Season(TM) begins on May 23, we ask that you begin testing games now, except for AGOS games (Simon the Sorcerer series, Feeble Files) and Nippon Safes.

There are several new games for 0.10.0 including Touche: The Adventure of the Fifth Musketeer and Future Wars. In addition, DrMcCoy has been extra busy and dealt us Gobliins 2, Goblins 3, Ween: The Prophecy and Bargon Attack. Also, Nippon Safes will be included in this release. This release will also feature the AGI games from the merge with Sarien.

There are detailed instructions on how to perform testing in a helpful way.
You will find them at our
Wiki page. Please, stick to those and report on our mailing list, on #scummvm or in our forums. The current list of tested games can be found here.
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Post by clem »

... and don't forget to mention BS1/2 DXA support (I guess that'll make it to 0.10.0?)
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Post by PsYcO »

but presumably people who are using SVN are already submitting bugs and your, presumably, fixing them

so presumably, there's no change?
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Post by clem »

PsYcO wrote:so presumably, there's no change?
the point is to systematically confirm that all the games in ScummVM are (still) completable before the next "stable" release
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Post by iPwnzorz »

Nice use of the TM!
This is great news, I've been watching for an update for a while now
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Post by kosuan »

.
Hello there,

i'm looking for an new Mac OS X SVN-build :wink: every day,
will you compile on for the testing ??

thanks to you, ko. :)
Last edited by kosuan on Sun May 20, 2007 5:49 pm, edited 2 times in total.
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Post by clone2727 »

kosuan wrote:.
Hello there,

i'm looking for an new Mac OS X SVN every day,
will you compile on for the testing ??

thanks to you, ko. :)
Vinterstum does the daily builds for OSX. I'll try and contact him.
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Post by PsYcO »

thats a good point, will any more SVN's be available after testing for 0.10.0 starts?
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Post by clone2727 »

Err... SVN = subversion. It should be called an SVN build :wink:
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Post by PsYcO »

clone2727 wrote:Err... SVN = subversion. It should be called an SVN build :wink:
stop being so pedantic...
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Post by clone2727 »

PsYcO wrote:
clone2727 wrote:Err... SVN = subversion. It should be called an SVN build :wink:
stop being so pedantic...
Sorry, I'm like my mother and grandmother that way with words :P
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Post by Adventureguy »

Yay, finally a new Big Testing Season(TM)!! :D :P

I'll try to test some games next week or the week after that. Hmmm, I wonder if a new Pocket PC build could be made for testing reasons, so I can be sure that all my ScummVM games do really work for me on my Pocket PC. If not, then I test my games on Windows XP, anyways.
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Post by bobablob »

EDITED
Space Quest 1 (Dos)(English): Tested, Completed, using 0.10.0svn on Mac OS X.
Space Quest II (Dos)(English): Tested, Completed, using 0.10.0svn on Mac OS X.
Last edited by bobablob on Mon May 21, 2007 11:13 pm, edited 3 times in total.
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Post by clone2727 »

bobablob wrote:Space Quest 1: Tested, Completed, using 0.10.0svn.
Which version/language and on what platform?
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Post by bobablob »

Indy Fate of Atlantis (Dos)(English)(Talkie): Tested, Completed, using 0.10.0svn on Mac OS X. [Paths Completed: Team]
Last edited by bobablob on Tue May 22, 2007 8:54 pm, edited 1 time in total.
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