COMI wont work in 0.9 OS X Universal build

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Steamo
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COMI wont work in 0.9 OS X Universal build

Post by Steamo »

I am using a new MacBook Pro and I downloaded the ScummVM 0.9 build and now whenever I try to start Curse of MI ScummVM quits instantly without ever trying to play the game. I tried to dowload ScummVM 0.9 twice for both Universal and PPC and the same thing happed every time.
LavaDrop
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COMI wont work in 0.9 OS X Universal build

Post by LavaDrop »

Works for me on a PowerBook G4. I run it off a disk image residing on my iPod Video, that I mount thru USB. Look at the message in Console.
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Steamo
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Post by Steamo »

Well I don't know if it matters but, like I said, I am using one of the Intel Macs. Also, I recopied the game data from my Monkey Island Madness cd just incase but ScummVM still crashes when I try to start Curse of MI.
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Jimbob
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Post by Jimbob »

Well, as reported previously it seems to work on PowerPC (I have a G3 iBook). I can only guess but there may be a bit of code that has escaped from being translated for Intel Macs hence the crashes. As mentioned before, look at the Console (/Applications/Utilities/Console) for any further error messages that may help to track down the problem.
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Steamo
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Post by Steamo »

Jimbob wrote:Well, as reported previously it seems to work on PowerPC (I have a G3 iBook). I can only guess but there may be a bit of code that has escaped from being translated for Intel Macs hence the crashes. As mentioned before, look at the Console (/Applications/Utilities/Console) for any further error messages that may help to track down the problem.
Thanks for the tip. I got this error message when trying to start the game:

Trying to start game 'The Curse of Monkey Island'
WARNING: SDL_SetVideoMode says we can't switch to that mode (No video mode large enough for 1280x960)!


I had COMI set up for HQ2x and fullscreen mode and so it was trying to scale the screen to a larger size than the height of my computer's screen.

I turned the scaling off and now it works fine. Thanks for the help.
LavaDrop
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Post by LavaDrop »

That's odd, I also have ScummVM set to HQ2x but when I load COMI it always defaults to no scalers and I get that message in the console. But in your case ScummVM just jalts with the error message...

Anybody knows why there is no scaler support for COMI?
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Schnaks
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Post by Schnaks »

LavaDrop wrote:Anybody knows why there is no scaler support for COMI?
This is not a matter of scaler support. The selected scaler produces a resolution to big for fullscreen mode on the MacBook Pro (640 x 480 scaled up to 1280 x 960 px) - the warning message Steamo gets clearly says that SDL cannot switch to this screen resolution. According to Apple it's not supported on the MacBook Pro:

15-inch MacBook Pro: [...] Supported resolutions: 1440 by 900 (native), 1280 by 800, 1152 by 720, 1024 by 640, and 800 by 500 at 16:10 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio stretched; 720 by 480 at 3:2 aspect ratio, 720 by 480 at 3:2 aspect ratio stretched

17-inch MacBook Pro: [...] Supported resolutions: 1680 by 1050 (native), 1280 by 800, 1152 by 720, 1024 by 640, and 800 by 500 at 16:10 aspect ratio; 1280 by 1024 at 5:4 aspect ratio; 1280 by 1024 at 5:4 aspect ratio stretched; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 at 4:3 aspect ratio stretched; 720 by 480 at 3:2 aspect ratio; 720 by 480 at 3:2 aspect ratio stretched
http://www.apple.com/macbookpro/specs.html
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Steamo
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Post by Steamo »

is there any way that the next build of ScummVM could include a graphics choice that would smooth the picture but not scale the screen at all?
LavaDrop
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Post by LavaDrop »

Still, there is no scale support for COMI, you can only play in 640x480 Window Mode or Full Screen with -what seems to be- a blurry 2x scaler.
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Schnaks
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Post by Schnaks »

True, in 640 x 480 there is no scaler available (it's COMIs native resolution, there shouldn't be the need for a scaler).

But once scaled up to 1280 x 960 px I can apply all available graphics filters (try pressing CTRL-ALT-+ in windowed mode to scale up and select the different filter using CTRL-ALT-0 through CTRL-ALT-8).
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Vinterstum
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Post by Vinterstum »

Steamo wrote:is there any way that the next build of ScummVM could include a graphics choice that would smooth the picture but not scale the screen at all?
What's the point? The current graphics filters are there to do better enlargements than the straight single pixel -> 2x2 block that a straight 2x scaling would be. Adding something like a softening filter when the game is running at native resolution would only decrease the quality of the image (if a softer image would've looked better in some situation, the original game artists would've applied one before the image went into the game...)
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