Reimplementation of Bullfrogs Flood for Amiga/Atari

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Von_Kossa
Posts: 4
Joined: Sun Nov 05, 2017 8:20 pm

Reimplementation of Bullfrogs Flood for Amiga/Atari

Post by Von_Kossa »

Hi!

Out of curiosity I wanted to know if I could use AI to reverse engineer and old Amiga game, namely Bullfrogs Flood, if anyone remembers that one...

So i supplied an untouched disk image for the game, and the challenge for AI would be to:
- Extract the binary files from the disk (harder than you think)
- Dissamble the Motorola 68K Assembly code and convert it to C code
- Implement the game for SDL
- Expand upon the original game with multiplayer support and level editor

Now i don´t know if this is exactly the right place to mention this, but if anyone is interested to check out the result after 4 weeks of work:

https://github.com/VonKossa/ReFlood
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dreammaster
ScummVM Developer
Posts: 606
Joined: Fri Nov 04, 2005 2:16 am
Location: Australia

Re: Reimplementation of Bullfrogs Flood for Amiga/Atari

Post by dreammaster »

Whilst the game itself isn't in scope for ScummVM, it's a cool example of how modern AI can be used as assistant in recreating source code for old games whose original sources may be long lost. Maybe even breathe new life into classic old games, just like the ScummVM project does for adventure/RPG games
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