Hello,
is it possible to add more on-screen buttons on the display?
To skip cutscenes I always have to open the ScummVM keyboard to get the Esc key.
The older versions of ScummVM allowed to add custom buttons.
I noted that pressing for a longer time skips the cutscenes.
But the option for adding custom buttons on the screen would still be useful.
Greets
Additional On-Screen controls
Moderator: ScummVM Team
- Peter Piers
- Posts: 166
- Joined: Thu Jul 13, 2017 11:58 am
Re: Additional On-Screen controls
I personally wish there was a dedicated "keyboard" button to press in addition to "tap and hold the control icon" or "tap and hold on screen with three fingers", which is always slower... but anyway! You can try this little trick; the "go backwards" arrow of the Android's own GUI, the own that comes up at the bottom of the screen, is usually mapped to ESC, or, to be more precise, that arrow and ESC are usually both mapped to "Skip". You can try to press it to get that effect. (swiping "up" to get it to show, and/or accidently having it appear when I'm doing something at the top of the screen, has often made me wish I could turn off FullScreen mode so they would always be present instead of self-hiding. Ah well)
Personally, I almost always hijack some keybindings. Going onto the mapper for a particular game, finding a mapping that says "Esc" is mapped to it and adding "middle mouse button" (3-finger tap) is ace. I can also do a 2-finger scroll up or down, and map something to it, which was really very handy for the dialog options in Blazing Dragons. (slightly off-subject, when I start playing a LucasArts game, literally the first thing I do is go to the keymapper and map "Left Click" to "skip line" alongside with "." .)
I hope these tricks help you in the absence of more features!
Personally, I almost always hijack some keybindings. Going onto the mapper for a particular game, finding a mapping that says "Esc" is mapped to it and adding "middle mouse button" (3-finger tap) is ace. I can also do a 2-finger scroll up or down, and map something to it, which was really very handy for the dialog options in Blazing Dragons. (slightly off-subject, when I start playing a LucasArts game, literally the first thing I do is go to the keymapper and map "Left Click" to "skip line" alongside with "." .)
I hope these tricks help you in the absence of more features!
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Johnnymcjohnson
- Posts: 2
- Joined: Thu Aug 06, 2026 7:11 am
Re: Additional On-Screen controls
I would personally love to see context based per-game on-screen controls instead of the universal solution ScummVM currently has. Like on games that use certain keyboard keys, you only show the on-screen controls that specific game needs, out-of-the-box. And you label them by function, not like "F5" or whatever. Things like dedicated buttons to open/close the inventory, skip a cutscene/dialog, manage savegames, etc.
I shouldn't need to open up a virtual keyboard to press ESC or F5 or whatever, and it can be confusing to people who might not have played the game on a real PC back in the day.
Also for things like text input, making the keyboard pop up automatically when you tap the text field would be nice quality of life feature (I know some games already do that, but not all of them).
I shouldn't need to open up a virtual keyboard to press ESC or F5 or whatever, and it can be confusing to people who might not have played the game on a real PC back in the day.
Also for things like text input, making the keyboard pop up automatically when you tap the text field would be nice quality of life feature (I know some games already do that, but not all of them).