Having an issue with Hodj 'n' Podj: it works great on Windows ScummVM but no in Android ScummVM.
When I try to load a minigame, either though the board game or via the main menu, it either says "couldn't find file Fatal Error!!" or that it can't find, say, ".\ART\DFA.BMP". The files are there, though. And it all runs well on Windows ScummVM, same version, same files, same structure.
And I have also quadruple checked that it's pointing to the correct place. I have removed it and re-added it. I have deleted and re-copied the files onto my Android tablet in case files got corrupted somehow - multiple times. No change. Also copying the files as they are in the CD.
Oh, using the latest 2026.1.0 version, on windows and android. Running Android 14.
It seems to be the same problem as this, but this was happening to a user in Linux (and not being replicated for another user) and it's unclear whether that user ultimately had the issue resolved:
viewtopic.php?p=101180#p101180
I tried posting on that thread, but since this happens on Android and not on Windows ScummVM, I was encouraged to ask here. Which makes sense.
Hodj 'n' Podj "not finding files", works well in Windows ScummVM
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Peter Piers
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Hodj 'n' Podj "not finding files", works well in Windows ScummVM
Last edited by Peter Piers on Mon Mar 23, 2026 9:06 pm, edited 1 time in total.
- Praetorian
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Re: Hodj 'n' Podj "not finding files", works well in Windows ScummVM
I don't have this game as of yet.
Intuitively I'd guess that the game might be requesting some game files using an explicit relative path, which somehow causes the Android OS to not understand where it wants to look.
The starting dot (.) in the warning message you mention in particular looks highly suspicious as a potential culprit.
Maybe looking into the engine code would reveal more. A report ticket on the bug tracker would help not forget about this. Personally, I might not be able to look into it for a while, based on my current availability, and someone more familiar with the engine would be more ideal to spot the issue anyway.
Intuitively I'd guess that the game might be requesting some game files using an explicit relative path, which somehow causes the Android OS to not understand where it wants to look.
The starting dot (.) in the warning message you mention in particular looks highly suspicious as a potential culprit.
Maybe looking into the engine code would reveal more. A report ticket on the bug tracker would help not forget about this. Personally, I might not be able to look into it for a while, based on my current availability, and someone more familiar with the engine would be more ideal to spot the issue anyway.
-
Peter Piers
- Posts: 103
- Joined: Thu Jul 13, 2017 11:58 am
Re: Hodj 'n' Podj "not finding files", works well in Windows ScummVM
So, the Windows engine might be parsing the ".\" correctly but Android might not? Interesting notion!
EDIT - Yeah, ".\". I notice I accidently wrote ".ART" before. Sorry, my bad, I fixed.
EDIT - Yeah, ".\". I notice I accidently wrote ".ART" before. Sorry, my bad, I fixed.