Small progress update - Ive gotten as far as transcoding MM3 sprites to MM4, and also the maze data format (essentially the same)!
See attached https://github.com/hooby3dfx/mm345-conversion
This is the first M&M I ever played, so have a lot of nostalgia for it. And oddly, I played it on a rented (yes that far back) cartridge for the SNES. I never completed it because the battery in the battery in the SNES cartridge went dead 3/4 of the way through the playthrough =/. But I have since played this many times on PC. Good times. M&M 3 to 8 are some of my favorite CRPGs.
Hey there - so I have continued to poke away at this and its in quite a playable state that I would love some feedback on.
Just thinking about the most simple way to share the "build" as it involves extracting MM3 on top of WOX and then repacking the CC file...
Any suggestions?
Ive also been mostly testing in DOSBox with the original Xeen.exe, next will start testing more with Scummvm
You might want to post on the Discord #general channel if you have access, that may give you more visibility. I'm kind of uncertain personally.. this is akin to translations, which I haven't been involved with, but one of the project loaders may be able to give you more guidance. i.e. on whether it's okay to post a link to the already created data files, or if you'll need to provide a patch tool.
Thanks - for now I have just made both options available. https://github.com/hooby3dfx/mm345-conv ... /tag/v0.02
One of the downloads is as a delta patch, the other has the ready files.
I also started working on a branch of Scummvm with some enhancements for it!
Stay tuned