Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable

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Slyde
Posts: 1
Joined: Sat Feb 28, 2026 8:45 pm

Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable

Post by Slyde »

FWIW, a while ago I was stuck in 'Touché: The Adventures of the Fifth Musketeer' as I run in the original game script errors, also noted here [1].

However, I made a script [2] (and eventually registered to this forum) to modify the ScummVM savegame to add the missing items which hinder you to continue with the game.

To the ScummVM maintainers: If the script logic can somehow be integrated and merged into ScummVM during save/load state, pls let me know. I am fluent with C++/C.
To the Wiki maintainers: Maybe it helps to link the script also in the Wiki in the meantime or copy it into ScummVM tools?

HTH

[1] https://wiki.scummvm.org/index.php?title=Touche/TODO
[2] https://gist.github.com/Gemba/1cb0bc7d9 ... 2714f3de99
digitall
ScummVM Developer
Posts: 1195
Joined: Thu Aug 02, 2012 1:40 pm

Re: Workaround to make 'Touché: The Adventures of the Fifth Musketeer' completable

Post by digitall »

Slyde: It would be much bettet if this fix was added as a engine code workaround to be triggered to either prevent you getting on the boat until you have the potion or automagically add the potion when you are on the boat to inventory in order to fix original script bug as per https://bugs.scummvm.org/ticket/6754

Since you know C/C++, the relevant engine code is here: https://github.com/scummvm/scummvm/tree ... nes/touche
If you come up with a solution, then you can either put it here as a patch file text and/or send it as a Github Pull Request
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