I have been implementing 'Logical Journey of the Zoombinis' on ScummVM for three months.
The project is still in an early stage and not yet playable. I have been focusing on interactive elements first.
When the game becomes playable, I want to pull request the code.
Fully Implemented:
- Intro cutscene
- Map
- Dialogs
- Loading gamesave
Partly Implemented:
- Zoombini Isle
- Basecamp 1
While I am using the Korean Windows release of v1.11 as a lead testing version, English v1.1 is also supported.
Big thanks to the existing Mohawk engine writers; their analysis helped a lot with handling MHK resources.
Here are the progress demo captures:
- Korean: https://youtu.be/liQ7eKw8oUw
- English: https://youtu.be/IH4X6CRdJLY
Please provide advice if you have any!
Fork Git Repo: https://github.com/ied206/scummvm-zoombini
[mohawk] Logical Journey of the Zoombinis on ScummVM
Moderator: ScummVM Team
- Praetorian
- ScummVM Developer
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- Joined: Tue May 08, 2007 8:54 am
- Location: Greece
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Re: [mohawk] Logical Journey of the Zoombinis on ScummVM
I've never played this game, but the demo videos and screenshots look good. Nice work!
Re: [mohawk] Logical Journey of the Zoombinis on ScummVM
This is awesome! Looking forward to your work landing to ScummVM.
Eugene
Eugene
Re: [mohawk] Logical Journey of the Zoombinis on ScummVM
Thanks for your welcome!
The work on Logical Journey of the Zoombinis is progressing smoothly.
I implemented three more pages - this time puzzles!
- Allergic Cliffs
- Pizza Pass
- Mudball Wall
There are nine more puzzle pages to go.
As well as the v1.1 Korean and English release, I added explicit support for v2.0 English too.
Progress Video (as of 2026.07.29)
- v1.11 Korean: https://www.youtube.com/watch?v=nBWclD6hnPA
- v2.0 English: https://www.youtube.com/watch?v=DSEwsVmwWmA
The work on Logical Journey of the Zoombinis is progressing smoothly.
I implemented three more pages - this time puzzles!
- Allergic Cliffs
- Pizza Pass
- Mudball Wall
There are nine more puzzle pages to go.
As well as the v1.1 Korean and English release, I added explicit support for v2.0 English too.
Progress Video (as of 2026.07.29)
- v1.11 Korean: https://www.youtube.com/watch?v=nBWclD6hnPA
- v2.0 English: https://www.youtube.com/watch?v=DSEwsVmwWmA
-
LittleVince
- Posts: 3
- Joined: Tue May 26, 2026 8:03 pm
- Location: France
Re: [mohawk] Logical Journey of the Zoombinis on ScummVM
Funny game, great port idea.
I've got the european cd-rom at hand (english/french/german) including all text and speech resources for each language. Seems to be 1.0 version.
Simply let me know if you're interested.
I've got the european cd-rom at hand (english/french/german) including all text and speech resources for each language. Seems to be 1.0 version.
Simply let me know if you're interested.
Re: [mohawk] Logical Journey of the Zoombinis on ScummVM
Thanks. Fortunately, I got my hands on the European releases myself, and working on supporting them.LittleVince wrote: Fri Jul 10, 2026 6:41 am Funny game, great port idea.
I've got the european cd-rom at hand (english/french/german) including all text and speech resources for each language. Seems to be 1.0 version.
Simply let me know if you're interested.
The versioning scheme is quite complicated, though. There are v1.0 and v1.1 releases for Europe, but European v1.1 is not equal to the US v1.1 release.
I reworked the Zoombinis game detection table to avoid confusion. Now the game version has its release location suffix.
- European v1.0: v1.0BR, v1.0FR, v1.0GE
- European v1.1: v1.1BR, v1.1FR, v1.1GE
- US v1.1: v1.1US
- Korean v1.11: v1.11KR
- US v2.0: v2.0US
The naming scheme FR/GE came from the internal productversion of the European release.
GB release internally uses v1.0EU (England-US? not sure) as its productversion, but I changed it to BR to make the release location clear.
There is proof that a Japanese release exists, but I could not trace any further.
I think there would be more localized versions of Zoombinis, but I could not reach them either.
If anyone has and wants support for yet-to-be-discovered versions, please contact me.