Sherlock Holmes: Serrated Scalpel

General chat related to ScummVM, adventure gaming, and so on.

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digitall
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Re: Sherlock Holmes: Serrated Scalpel

Post by digitall »

zafos
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Re: Sherlock Holmes: Serrated Scalpel

Post by zafos »

Praetorian wrote: Sat Nov 29, 2025 9:16 am
zafos wrote: Fri Nov 28, 2025 11:35 pm https://www.youtube.com/watch?v=ui-7TBGkat4
Hello! Is this your work? Can you tell us more about the process and any challenges you've encountered?
Hello.

This started as an experiment using Claude to explain a large codebase I was unfamiliar with that I always had the intention to work on. I guided the prompts, interpreted outputs, and refined them for clarity, but the content was generated with the model’s assistance, so ti would be unfair to call it my work.

My main goal is to spark renewed interest in the project and implement this long forgotten task. There were minor challenges like figuring out the filename format for the videos, but the main challenge so far has been keeping text and speech in sync. I initially used a heuristic of 60 ms per character, which works in most cases but sometimes fails badly. I’ve started experimenting with retrieving the number of frames from each video and dynamically calculating a suitable duration per character, assuming 15 fps. Unfortunately I don’t have the time to fully develop this, as it would require extensive testing to achieve reliable results.
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Praetorian
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Re: Sherlock Holmes: Serrated Scalpel

Post by Praetorian »

Interesting! I don't have the full game (in either platform) but it seems like a cool project.

Maybe others will find the work helpful and progress further.
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