After some time playing (or saving), the Discworld F1 menu, and save menu on F5 stop working (Pressing 1 or 5 also doesn't work once this happens), the only menu I'm able to open is the Ctrl-F5 ScummVM menu (or the debugger) but that doesn't allow me to save due to this only being allowed in the Discworld native menus. I've also tried changing the menu/save keymappings in the ScummVM menu to something different but that doesn't work.
Since the game doesn't support autosaves (btw might be worth also giving the user a notification when you're playing a game that doesn't support autosaving as that is an option in the global menu, which implies it applies to all games, I lost some earlier progress before I realised Discworld wasn't autosaving) and the save menu stops working after a little while I'm having to keep the game running to not lose my progress.
(Is there any way to save from the debugger or other arcane developer knowledge that would allow me to trigger a save without having access to the menu?)
This is on ScummVM v2.9.0 on Linux.
Losing ability to save in Discworld on v2.9.0
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3573
- Joined: Mon Oct 31, 2005 7:39 am
Re: Losing ability to save in Discworld on v2.9.0
I don't know of any alternate way of saving, but I think it's fixed in the development version now (and backported to 2.9, for if/when 2.9.1 is released).
What was happening was that when the save or load dialogs were opened, it would change the key bindings to a different set than what's used in-game. The key bindings were then restored when using either of the buttons in the dialog, but not when double-clicking on a save slot. I've moved that code to a different part of the dialog that should cover both cases.
What was happening was that when the save or load dialogs were opened, it would change the key bindings to a different set than what's used in-game. The key bindings were then restored when using either of the buttons in the dialog, but not when double-clicking on a save slot. I've moved that code to a different part of the dialog that should cover both cases.
Re: Losing ability to save in Discworld on v2.9.0
I compiled the latest and yeah that solves it, thank you 
