Has ScummVM become too big for the Dreamcast ?

Subforum for discussion and help with ScummVM's Dreamcast port

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kremiso
Posts: 11
Joined: Tue Jul 28, 2020 4:19 pm

Has ScummVM become too big for the Dreamcast ?

Post by kremiso »

wondering this yet from the 2.0.0 release, sadly the new 2.2.0 seems confirm this theory

every new release after the 2.0.0 seems losing some games that in past were at least runnable
so apart the well known 'tough to run' ones (Curse of Monkey Island, The Dig, Discworld 2)
also the 'medium' ones now seems does not work anymore :(

the main .bin file has reached the 4.5 MB, and if you add other 1/3 MB of a single plugin,
basically you'll have 10/8 MB of free ram to run the games, that maybe is broking the compatibility
for many games, in past playables ?

--- EDIT --- just found myself one of the probably reasons
seems that now you forced need the ' TRANSLATIONS.DAT ' file in the root of the disc
(together with the main .bin and the engine plugin file/s), or many games does not start at all

thank god, now i can start some new tests
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60fpshacksrock
Posts: 5
Joined: Wed Feb 03, 2021 8:08 pm

Re: Has ScummVM become too big for the Dreamcast ?

Post by 60fpshacksrock »

Is there any version on the Dreamcast that can run the Curse of Monkey Island?
kremiso
Posts: 11
Joined: Tue Jul 28, 2020 4:19 pm

Re: Has ScummVM become too big for the Dreamcast ?

Post by kremiso »

60fpshacksrock wrote: Tue Jun 01, 2021 12:04 pm Is there any version on the Dreamcast that can run the Curse of Monkey Island?
not using the original untouched gamefiles
i have completed Curse of Monkey Island on Dreamcast, but you need to compress all the videofiles,
and you must disable the background music OR the speech, to not crash in out of memory.

imo the old 0.12.0 is still the better ScummvmDC release to make work this one
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