Blade Runner on Dreamcast

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CrashMidnick
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Joined: Thu Feb 13, 2020 7:21 pm

Blade Runner on Dreamcast

Post by CrashMidnick »

Hello there,

I am trying to play Blade Runner on Dreamcast but it crashes at first cut scene where the ship is going down. Here is a picture of the debug console :
IMG_2595.jpg
IMG_2595.jpg (197.03 KiB) Viewed 626 times
Any idea why and if yes, can it be fixed ?

Thanks.

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Praetorian
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Re: Blade Runner on Dreamcast

Post by Praetorian »

CrashMidnick wrote:
Wed Mar 04, 2020 12:38 pm
Hello there,

I am trying to play Blade Runner on Dreamcast but it crashes at first cut scene where the ship is going down. Here is a picture of the debug console
Can you check that you've copied all the required data files properly to the game data folder?

List of required data files is here:
https://wiki.scummvm.org/index.php?titl ... ade_Runner

Known checksums for the data files here:
https://wiki.scummvm.org/index.php/Blad ... data_files

The error implies that perhaps the CDFRAMES# files (or the HDFRAMES file) were not copied correctly.

CrashMidnick
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Joined: Thu Feb 13, 2020 7:21 pm

Re: Blade Runner on Dreamcast

Post by CrashMidnick »

Yes I did :
Sans titre 1.jpg
Sans titre 1.jpg (146.01 KiB) Viewed 609 times
I tried with CDFRAMES AND HDFRAMES, same error, same place.

I tried with GOG version + ORIGINAL BACKUP = same thing happens unfortunately.

EDIT : I checked all files with a checksum tool, all are fine as per your link.

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Praetorian
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Re: Blade Runner on Dreamcast

Post by Praetorian »

CrashMidnick wrote:
Wed Mar 04, 2020 5:06 pm
Yes I did :

Sans titre 1.jpg

I tried with CDFRAMES AND HDFRAMES, same error, same place.

I tried with GOG version + ORIGINAL BACKUP = same thing happens unfortunately.

EDIT : I checked all files with a checksum tool, all are fine as per your link.
Then for some reason Dreamcast or the Dreamcast ScummVM port specifically won't load the proper frames file (this error is for McCoy's idle animation).

Can you verify that your game folder runs ok on a Desktop PC?

CrashMidnick
Posts: 4
Joined: Thu Feb 13, 2020 7:21 pm

Re: Blade Runner on Dreamcast

Post by CrashMidnick »

Already done, works perfect on PC. It is like DC version is missing something.

Sans titre 1.jpg
Sans titre 1.jpg (109.07 KiB) Viewed 593 times
When using stable release it is stuck on page 92 instead of 88 using nightly build.

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Praetorian
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Re: Blade Runner on Dreamcast

Post by Praetorian »

CrashMidnick wrote:
Wed Mar 04, 2020 7:20 pm
Already done, works perfect on PC. It is like DC version is missing something.


Sans titre 1.jpg

When using stable release it is stuck on page 92 instead of 88 using nightly build.
Maybe it's indeed an issue with the ScummVM port for DreamCast specifically then, or possible DreamCast's constraints (memory? max number of files open) that I'm not aware about.

I am not sure who the ScummVM porter for the platform is off-hand, but they could potentially offer more clues about this.

CrashMidnick
Posts: 4
Joined: Thu Feb 13, 2020 7:21 pm

Re: Blade Runner on Dreamcast

Post by CrashMidnick »

Praetorian wrote:
Thu Mar 05, 2020 9:49 am
CrashMidnick wrote:
Wed Mar 04, 2020 7:20 pm
Already done, works perfect on PC. It is like DC version is missing something.


Sans titre 1.jpg

When using stable release it is stuck on page 92 instead of 88 using nightly build.
Maybe it's indeed an issue with the ScummVM port for DreamCast specifically then, or possible DreamCast's constraints (memory? max number of files open) that I'm not aware about.

I am not sure who the ScummVM porter for the platform is off-hand, but they could potentially offer more clues about this.
Thanks for your replies, I hope that a developer will see this thread and help the dreamcast community.

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Praetorian
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Re: Blade Runner on Dreamcast

Post by Praetorian »

CrashMidnick wrote:
Thu Mar 05, 2020 10:47 am
Thanks for your replies, I hope that a developer will see this thread and help the dreamcast community.
I would suggest also that you create a ticket for the issue with the information that you have provided in this thread. That has better chance to be visible to ScummVM developers and it's the recommended approach for issues that are not trivial to resolve.

https://bugs.scummvm.org/

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