AGS Is Going Open-Source!

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

Moderator: ScummVM Team

timofonic
Posts: 254
Joined: Thu Jun 01, 2006 2:18 am

Post by timofonic »

Collector wrote:There are significant differences between the AGI engine and that of SCI0. KQ4 is a good example to see these differences as it was released in both versions. Don't confuse the two just because SCI0 was EGA.
Oh, sorry then. So the common is the color depth it seems...

PS: If there are people interested on this topic reading this, there is an ongoing discussion on an AGS forum thread
User avatar
md5
ScummVM Developer
Posts: 2250
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 »

As Collector mentioned, AGI and SCI are two completely different engines. There are some small similarities in parts of the drawing code, but SCI is far more complex and advanced than AGI. Even the graphics output was much different in KQ4: the SCI version had more details in each scene, the protagonist (ego) didn't look like a stick figure (like it did in AGI)
timofonic
Posts: 254
Joined: Thu Jun 01, 2006 2:18 am

Post by timofonic »

md5 wrote:As Collector mentioned, AGI and SCI are two completely different engines. There are some small similarities in parts of the drawing code, but SCI is far more complex and advanced than AGI. Even the graphics output was much different in KQ4: the SCI version had more details in each scene, the protagonist (ego) didn't look like a stick figure (like it did in AGI)
Oh, thanks for your information :)
Post Reply