Will SCUMMVM support...

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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bob_bucket
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Joined: Mon Jul 31, 2006 8:33 pm

Post by bob_bucket » Tue Aug 01, 2006 7:39 pm

*shame* :cry:

Curse the internet and it's illicit and juicy treats.
Sorry.

I will go now...
:cry:

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Herrscher
Posts: 110
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Re: HeyHo!

Post by Herrscher » Fri Nov 03, 2006 9:29 am

tiktektak wrote:Besides when I cleaned up some cupboards of mine I happened to find a english win3.11 Cd Version of Woodruff and the Schnibble of Azimuth....
I think this would be another great and fun game to add to the SCUMMVM support list.... Isn't this the unofficial Goblins 3 or sth.?
It would be more of a "inofficial" Gobliiiins (4), as there already is such a thing as Gobliiins (3). :)

But I second that. I would also like to see this thing working.
I remember that even on my rebuild oldskool PC for retro games (P-166, SoundBlaster AWE 32, Gravis Ultrasound Max, DOS 6.22) I couldn't get this thing working... :?

And it is (IMHO) far more a typical adventure game than the first three Gobl*ns... :idea:

bob_bucket wrote:Also, weird question - any chance of getting Dark Forces working?
:?: :shock: :?: Are you talking 'bout the Doom Clone?????? Then, indeed, this *IS* a weird question... :shock: :lol:

clem
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Re: HeyHo!

Post by clem » Fri Nov 03, 2006 9:57 am

Herrscher wrote: :?: :shock: :?: Are you talking 'bout the Doom Clone?????? Then, indeed, this *IS* a weird question... :shock: :lol:
afterall the LA adventures are by the same company and ... uuuh ... they're both mostly for DOS and ... uuh ... DF uses the same resolution as most of the LA adventures so I'm sure they use the same engine! :)

I am sure the 3D gfx are just a hitech representation of the Dark Forces 2D-adventure game running in the background

anyway, a quick walkthrough:

use blaster pistol on stormtrooper
pick up stormtrooper rifle
use stormtrooper rifle on stormtrooper
open door
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
... nah ;)

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Herrscher
Posts: 110
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Re: HeyHo!

Post by Herrscher » Fri Nov 03, 2006 10:29 am

clem wrote:anyway, a quick walkthrough:

use blaster pistol on stormtrooper
pick up stormtrooper rifle
use stormtrooper rifle on stormtrooper
open door
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
... nah ;)
ROFLMAO :lol:


Nah... you must be cheating!!

I doubt this game is completable without

a) press switch to open hydraulic door

and

b) solve stupid switch riddles #1 - #243 ... :twisted:



(Not that I didn't love a kewl FPS, but I love satire even more... ;)

MrPunchy
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Post by MrPunchy » Mon Nov 06, 2006 2:14 pm

Will SCUMMVM support...

Mortadelo y Filemón series??????

zoppologo
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Post by zoppologo » Sat Jan 27, 2007 5:37 pm

are there news about supporting Drascula?

timofonic
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Post by timofonic » Thu Feb 01, 2007 6:54 am

Will SCUMMVM support...

any adventure game instantly without providing source code, documentation or people working on implement their engines? :lol:

ScummVM Team are amazing guys with special brain powers, but they not has magic powers! :)

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john_doe
ScummVM Developer
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Location: Stuttgart, Germany

Post by john_doe » Thu Feb 01, 2007 11:47 am

Yes, I'm actually working on a tool that lets you do that. You simply type in the name of an adventure game and it's added to ScummVM.
But first I'll have to do research on how to become immortal :)

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PsYcO
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Post by PsYcO » Fri Feb 02, 2007 1:06 am

john_doe wrote:Yes, I'm actually working on a tool that lets you do that. You simply type in the name of an adventure game and it's added to ScummVM.
But first I'll have to do research on how to become immortal :)
are you serious?

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clone2727
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Post by clone2727 » Fri Feb 02, 2007 1:18 am

PsYcO wrote:are you serious?
No

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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 » Fri Feb 02, 2007 4:25 pm

Don't reveal top secret plans to the public!

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WNivek
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Post by WNivek » Fri Feb 02, 2007 4:47 pm

john_doe wrote:But first I'll have to do research on how to become immortal :)
http://www.alexchiu.com/

:P

SpctrmXD
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Joined: Tue Feb 20, 2007 6:44 pm

Post by SpctrmXD » Thu Mar 22, 2007 2:42 pm

Will Scumm Support Escape from Delirium?
It seen like a nice Graphic Adventure >.<

Islanti
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Location: Orange County, CA

Post by Islanti » Sun May 25, 2008 9:15 am

I notice Backyard Basketball is detected and runs (with some issues) in recent SVN daily builds. Is this excluded from the general Humongous Entertainment list for a technical reason or due to lack of interest?

Kirben
ScummVM Developer
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Location: Melbourne, Victoria, Australia

Post by Kirben » Sun May 25, 2008 10:28 am

Islanti wrote:I notice Backyard Basketball is detected and runs (with some issues) in recent SVN daily builds. Is this excluded from the general Humongous Entertainment list for a technical reason or due to lack of interest?
Technical reasons, the later games from Humongous Entertainment require that 16bit color support be added to ScummVM. Backyard Basketball, requires addition code (from u32 library) to handle the players actions too.

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