
Curse the internet and it's illicit and juicy treats.
Sorry.
I will go now...

Moderator: ScummVM Team
It would be more of a "inofficial" Gobliiiins (4), as there already is such a thing as Gobliiins (3).tiktektak wrote:Besides when I cleaned up some cupboards of mine I happened to find a english win3.11 Cd Version of Woodruff and the Schnibble of Azimuth....
I think this would be another great and fun game to add to the SCUMMVM support list.... Isn't this the unofficial Goblins 3 or sth.?
bob_bucket wrote:Also, weird question - any chance of getting Dark Forces working?
afterall the LA adventures are by the same company and ... uuuh ... they're both mostly for DOS and ... uuh ... DF uses the same resolution as most of the LA adventures so I'm sure they use the same engine!Herrscher wrote:![]()
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Are you talking 'bout the Doom Clone?????? Then, indeed, this *IS* a weird question...
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ROFLMAOclem wrote:anyway, a quick walkthrough:
use blaster pistol on stormtrooper
pick up stormtrooper rifle
use stormtrooper rifle on stormtrooper
open door
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
use stormtrooper rifle on stormtrooper
... nah
http://www.alexchiu.com/john_doe wrote:But first I'll have to do research on how to become immortal
Technical reasons, the later games from Humongous Entertainment require that 16bit color support be added to ScummVM. Backyard Basketball, requires addition code (from u32 library) to handle the players actions too.Islanti wrote:I notice Backyard Basketball is detected and runs (with some issues) in recent SVN daily builds. Is this excluded from the general Humongous Entertainment list for a technical reason or due to lack of interest?