Monkey 1 Ultimate Talkie Edition (released)

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

Moderator: ScummVM Team

Post Reply
User avatar
Harrypoppins
Posts: 73
Joined: Sat Apr 25, 2009 1:23 pm

Post by Harrypoppins » Tue Apr 12, 2011 4:42 pm

Is it possible to use your patch with french (or others languages) subtitles ?
Thanks.

User avatar
LogicDeLuxe
Posts: 398
Joined: Thu Nov 10, 2005 9:54 pm

Post by LogicDeLuxe » Tue Apr 12, 2011 5:42 pm

Harrypoppins wrote:Is it possible to use your patch with french (or others languages) subtitles ?
Thanks.
No. Not yet at least.

I kept this kind of stuff in mind, though, thus some scripts were especially designed translation friendly by me where at least the German version had poor grammar.
I have no plans to do actual translation patches myself, but there are already several people willing to do this sort of thing, only waiting for the final version of the Ultimate Talkie patch to base those on. I'm not aware of someone interested in doing the French version, though.

fingolfin
Retired
Posts: 1466
Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin » Fri Apr 15, 2011 9:10 am

Just as a small update, last night both libav and ffmpeg integrated my patch adding xWMA support -- so hopefully sometimes in the future, a version of this fan patch which also work on Linux and Mac OS X can be made, without any licensing doubts (at least for the included software).

User avatar
Red_Breast
Posts: 785
Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.

Post by Red_Breast » Fri Apr 15, 2011 10:28 pm

Congratulations fingolfin that's good news.

User avatar
LogicDeLuxe
Posts: 398
Joined: Thu Nov 10, 2005 9:54 pm

Post by LogicDeLuxe » Mon Jul 11, 2011 5:46 pm

Is the xwma-patch supposed to be there in ffmpeg-HEAD-a8c2ff2.tar.gz?

I compiled this with no errors, but it gives me various errors.
For instance, when I try

Code: Select all

ffmpeg.exe -i 140_Fight_Stage_1_Intro.xwm test.wav
the output looks like this:

Code: Select all

ffmpeg version git, Copyright (c) 2000-2011 the FFmpeg developers
  built on Jul 11 2011 19:35:53 with gcc 4.5.2
  configuration:
  libavutil    51. 11. 0 / 51. 11. 0
  libavcodec   53.  7. 0 / 53.  7. 0
  libavformat  53.  5. 0 / 53.  5. 0
  libavdevice  53.  2. 0 / 53.  2. 0
  libavfilter   2. 24. 4 /  2. 24. 4
  libswscale    2.  0. 0 /  2.  0. 0
Input #0, xwma, from '140_Fight_Stage_1_Intro.xwm':
  Duration: 13:31:35.77, bitrate: 0 kb/s
    Stream #0.0: Audio: wmav2, 44100 Hz, 1 channels, s16, 96 kb/s
Output #0, wav, to 'test.wav':
  Metadata:
    encoder         : Lavf53.5.0
    Stream #0.0: Audio: pcm_s16le, 44100 Hz, 1 channels, s16, 705 kb/s
Stream mapping:
  Stream #0.0 -> #0.0
Press [q] to stop, [?] for help
[wmav2 @ 003fa7e0] next_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] next_block_len_bits 5 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
Error while decoding stream #0.0s
    Last message repeated 1 times
[wmav2 @ 003fa7e0] prev_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] next_block_len_bits 5 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] prev_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] overflow in spectral RLE, ignoring
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] prev_block_len_bits 5 out of range
Error while decoding stream #0.0
Error while decoding stream #0.0s
    Last message repeated 1 times
[wmav2 @ 003fa7e0] block_len_bits 4 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] next_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] prev_block_len_bits 5 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] block_len_bits 5 out of range
Error while decoding stream #0.0
size=       0kB time=00:00:00.00 bitrate=   0.0kbits/s
video:0kB audio:0kB global headers:0kB muxing overhead inf%
The result is an empty .wav file with 44 byte.
Is this not supported in this version, or am I doing something wrong?

User avatar
sev
ScummVM Lead
Posts: 2002
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev » Tue Jul 12, 2011 1:49 pm

Fingolfin does not read these forums anymore, so it's better to contact him directly by e-mail.


Eugene

User avatar
md5
ScummVM Developer
Posts: 2260
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 » Wed Oct 05, 2011 10:14 am

Update: Fan patched versions of MI1/MI2 should work with the latest daily version, and will work with the stable version 1.4.0

User avatar
Graxer
Posts: 389
Joined: Sat Sep 13, 2008 2:24 pm
Location: Scotland

Post by Graxer » Thu Oct 06, 2011 8:27 am

Great news! I look forward to giving it a go once I reinstall my special editions through Steam! :D

Leolo
Posts: 18
Joined: Thu Jun 07, 2007 4:03 pm

Post by Leolo » Sat Nov 12, 2011 6:17 pm

I've tested the M1 ultimate talkie builder RC4 with scummvm 1.40 and seems to work correctly.

Keyboard shortcuts CTRL-a, CTRL-p and CTRL-q work, but I can't find the monkey.cfg file anywhere.

Where is the monkey.cfg file now??

User avatar
LordHoto
ScummVM Developer
Posts: 1030
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto » Sat Nov 12, 2011 7:01 pm

Leolo wrote:I've tested the M1 ultimate talkie builder RC4 with scummvm 1.40 and seems to work correctly.
I wonder where you got that 1.40 version from, our current release is still at 1.4.0.
Leolo wrote:Where is the monkey.cfg file now?
It will probably be named "targetname.cfg" where targetname is the target name of your game in ScummVM. It will be placed in the save directory and it is usually zlib compressed, thus you won't be able to modify it by hand without decompressing it first.

Leolo
Posts: 18
Joined: Thu Jun 07, 2007 4:03 pm

Post by Leolo » Sat Nov 12, 2011 8:31 pm

LordHoto wrote:I wonder where you got that 1.40 version from, our current release is still at 1.4.0.
Hey, I got it from the same girl who comes from the future and brings us new bleach! ;)

(cannot post the link, the forum says it's spam)

PS: It's a typical joke in Spain, sorry!
LordHoto wrote:It will probably be named "targetname.cfg" where targetname is the target name of your game in ScummVM. It will be placed in the save directory and it is usually zlib compressed, thus you won't be able to modify it by hand without decompressing it first.
Thanks, it was in program files folder because I hadn't defined a folder for savegames.

Just a question: wouldn't it be better if ScummVM's installer defined a default folder for savegames for the current user??

Saving them in the program files folder is probably not-optimal for a multi-user computer.

Nikioko
Posts: 269
Joined: Sat Sep 13, 2008 12:35 pm

Post by Nikioko » Sun Nov 20, 2011 3:11 pm

Both Special Editions 1 and 2 are available for retail without Steam.

User avatar
MusicallyInspired
Posts: 1033
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired » Sun Nov 20, 2011 8:25 pm

Only in certain regions.

User avatar
LogicDeLuxe
Posts: 398
Joined: Thu Nov 10, 2005 9:54 pm

Post by LogicDeLuxe » Sun Nov 20, 2011 9:16 pm

Nikioko wrote:Both Special Editions 1 and 2 are available for retail without Steam.
Just for completeness: It has a SecuROM disc check instead. No product activation required.
MusicallyInspired wrote:Only in certain regions.
Worldwide shipping really isn't that much. So that really shouldn't stop anyone from buying.

User avatar
LogicDeLuxe
Posts: 398
Joined: Thu Nov 10, 2005 9:54 pm

Post by LogicDeLuxe » Mon Mar 19, 2012 8:02 pm

The Ultimate Talkie Edition Builder 1.0 is out now. You can find it on its new home here: http://gratissaugen.de/ultimatetalkies/

Thank you ScummVM for supporting this.

Post Reply