Monkey 1 Ultimate Talkie Edition (released)

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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mvickers03
Posts: 4
Joined: Sun Nov 06, 2016 12:12 pm

Post by mvickers03 »

ScummVM project is truly amazing, I was lay in bed last night playing Monkey 1 on my iPad thinking how cool it would be to get the voice acting on the old dos version.

Thank you so much to anyone remotely responsible for this happening, Will be getting this running tonight!

much love

elvisish
Posts: 28
Joined: Tue Mar 12, 2013 5:43 pm

original sound fx?

Post by elvisish »

Is it possible to put the original sound fx from the original cd version of MI1 in the ultimate talkie? I always love the sounds fx as they originally sounded, and I'm not keen on the new sound fx!

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KainXVIII
Posts: 51
Joined: Mon Feb 11, 2008 10:00 pm
Location: Russia

Post by KainXVIII »

Does these preferences works in ScummVM? Shows nothing when i press any combination (works in DOS version) and there is no monkey.cfg to manually set this options..
Preferences
===============
- CTRL-a toggles narrator mode.
- CTRL-p toggles Spiffy mode between "SE based VGA", "EGA scan" and "no closeup".
- CTRL-q toggles subtitle mode between "keep original text" and "match voice acting".
- Preferences are stored in monkey.cfg, which is loaded automatically whenever a new game is started.
- Music volume is saved whenever one of those toggles are used.
- Savegames contain their own settings overiding monkey.cfg when loaded, except for music volume.

elvisish
Posts: 28
Joined: Tue Mar 12, 2013 5:43 pm

Post by elvisish »

Another bump, I'd like to use the original sound fx with the MI Talkie.

elvisish
Posts: 28
Joined: Tue Mar 12, 2013 5:43 pm

Post by elvisish »

Still wondering if it's possible to use the original sound effects with ultimate talkie? Love the vocies but hate the new sound effects.

kynrek
Posts: 3
Joined: Mon Oct 08, 2012 11:28 am

Post by kynrek »

How do I get Roland MT-32 sound to work with the ultimate talkie version in SCUMMVM?

the readme (listed below) only mentions putting a dummy track in the game folder. I tried this and MUNT does show the scumm 2.0.0 message when I start the game but I don't get any sound. I confirmed that my MUNT emulator works with the EGA version so I don't believe it is my configuration.

3.1 Playing it with ScummVM
===========================
- Just start the game as usual.
- Hint: If you prefer MIDI mode without any additional soundtrack, you can get rid of the ripping reminder by just putting a silent dummy track1 into the game folder.

elvisish
Posts: 28
Joined: Tue Mar 12, 2013 5:43 pm

Re: Monkey 1 Ultimate Talkie Edition (released)

Post by elvisish »

Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie?

miracle.flame
Posts: 7
Joined: Sun Jan 29, 2006 1:56 pm

Re: Monkey 1 Ultimate Talkie Edition (released)

Post by miracle.flame »

elvisish wrote:
Thu Dec 12, 2019 3:11 pm
Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie?
Did not test this myself but try to edit file install.bat and remove this whole part before running the script:

echo.
echo implementing high quality sounds
call sbl 22050
copy Resource.000 ..\MI1_Ultimate_Talkie_Edition\monkey.000 /y
copy Resource.001 ..\MI1_Ultimate_Talkie_Edition\monkey.001 /y
del >nul Resource.000
del >nul Resource.001
del >nul monkey.000
del >nul monkey.001
del >nul monkey1.000
del >nul monkey1.001

elvisish
Posts: 28
Joined: Tue Mar 12, 2013 5:43 pm

Re: Monkey 1 Ultimate Talkie Edition (released)

Post by elvisish »

miracle.flame wrote:
Sat Dec 21, 2019 7:50 pm
elvisish wrote:
Thu Dec 12, 2019 3:11 pm
Another bump to ask if it's possible to use the original sound fx with Ultimate Talkie?
Did not test this myself but try to edit file install.bat and remove this whole part before running the script:

echo.
echo implementing high quality sounds
call sbl 22050
copy Resource.000 ..\MI1_Ultimate_Talkie_Edition\monkey.000 /y
copy Resource.001 ..\MI1_Ultimate_Talkie_Edition\monkey.001 /y
del >nul Resource.000
del >nul Resource.001
del >nul monkey.000
del >nul monkey.001
del >nul monkey1.000
del >nul monkey1.001
Hmm, I tried this and strangely enough it still builds with the new sound effects. I would have thought it wouldn't play any sound effects if I had done this?

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