Engines - Not in SVN

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billwashere
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Engines - Not in SVN

Post by billwashere »

Sorry if this question has been asked, but is there any engines that are not in the SVN that people are working on besides Teen Agent

Thanks in advance,
Bill

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sev
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Post by sev »

Yes, but why?


Eugene

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Post by billwashere »

I've been thinking about rewriting a game engine (Whether it's for scummvm or outside scummvm).

So I've come to the conclusion in my head, why start something that someone else is already doing?

So if their is an engine that has stalled or someone doesn't have time, I'm more then willing to help, or even any ideas for a game engine. But it take some time to get the original game if i don't have it.

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sev
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Post by sev »

Just give us the name and if there is some ongoing work, we will direct you :) If you're ashamed, use PM.


Eugene

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Strangerke
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Post by Strangerke »

I'm glad to see I'm not the only mad guy with this question :)

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Strangerke
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Post by Strangerke »

On my side, I was wondering about 2 different engines :
- Les Manley and Altered destiny (and eventually Les Manley 2)
- Access Software

The main idea was : Why try and reverse a game from scratch if someone already did some of the job?...

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john_doe
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Post by john_doe »

Strangerke wrote:- Access Software
It's "in the works" already :)

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Strangerke
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Post by Strangerke »

And not in the SVN nor in the Wiki :) At least, now we know :)

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sev
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Post by sev »

Strangerke wrote:And not in the SVN nor in the Wiki :) At least, now we know :)
It's weird why you say that, because in very this forum, just 4 posts down there is this thread.


Eugene

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Strangerke
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Post by Strangerke »

Well, yes and no... Nothing told on this thread is really implying that serious reverse already begun : the compression method is easy to determine (in one game, it's even ZIP files), the logic is clearly in the EXE... Nothing was revealed in fact :) All the rest is discussion concerning the copyright issues... Am I wrong ?

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Post by billwashere »

I was thinking possibly about Hugo I - III

viewtopic.php?t=1089&highlight=hugo

But...
HUGO (in general)
logic is hard coded.

HUGO I
graphics are just PCX files (*.ART and *.PIC). Don't know what the *.o and *.ob files are. the the *.fon is the fonts used.

HUGO II
Not quite sure about any besides tmsrb.fon which is the font

HUGO III
Not quite sure about any besides tmsrb.fon which is the font

HUGO II and III seam to have a similar engine

OR

Waynes World (Capstone)
Because it relies so much on a variants of the Genus Microprogramming Toolkits.

Such as the GXL files are a variant of Genus Microprogramming, Inc's PCL format. Kind of like a library of PCX files. The PCL can easily be made using their pcxtools

But
There are no scripts. All logic based stuff is compiled in.

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sev
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Post by sev »

No, nobody is working on either of the games.


Eugene

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Post by billwashere »

Does the Scummvm Team have any legal or ethical rules about rewriting a engine without contacting the original author.

I know the scumm engine did not have the permission of LucasArts

Or

Is it just polite

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SuperDre
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Post by SuperDre »

billwashere wrote:I was thinking possibly about Hugo I - III
It seems that also for H2 and H3 the logic is in the exe. But why not try to contact the author, maybe he is willing to lend a hand/code.. But since they still sell the game I'm pretty sure they won't be that helpfull..

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Post by eriktorbjorn »

billwashere wrote:Does the Scummvm Team have any legal or ethical rules about rewriting a engine without contacting the original author.
Not that I know of.

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