Possible support for "The Neverhood"?

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Moderator: ScummVM Team

"The Neverhood" for ScummVM?

Yes
37
46%
Yes
37
46%
No
4
5%
Maybe
3
4%
 
Total votes: 81

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sev
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Post by sev »

ezekiel000 wrote:There is a reimplementation outside of scummvm here:
http://github.com/Blaizer/Neverhood/commits/master
No, that is not what I mean, and I never heard of this effort. And implementing it in Perl... well...

One of ScummVM developers is working on it and more than half of the hardcoded scenes were already implemented, i.e. the game has been playable for couple of months now.


Eugene
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md5
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Post by md5 »

Yeah, but this reimplementation is in perl SDL. Quite nice, nonetheless :)
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ezekiel000
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Post by ezekiel000 »

sev wrote:
ezekiel000 wrote:There is a reimplementation outside of scummvm here:
http://github.com/Blaizer/Neverhood/commits/master
No, that is not what I mean, and I never heard of this effort. And implementing it in Perl... well...

One of ScummVM developers is working on it and more than half of the hardcoded scenes were already implemented, i.e. the game has been playable for couple of months now.


Eugene
Is there a public repository for the ScummVM reimplementation? or is it private for now? As I like seeing new engines progress.
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md5
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Post by md5 »

It is private, for now
Jon God
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Post by Jon God »

sev wrote:Yes.


Eugene
Awesome. Thanks. Looking forward to playing it one day.

You guys are seriously the best.
captainB.
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Joined: Tue Mar 06, 2012 8:06 pm

Post by captainB. »

Just wondering if there is any word on the neverhood build?
Red Paladin
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Post by Red Paladin »

Great to hear that this Game, is in the works... :D
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md5
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Post by md5 »

*bump*

A little heads-up: a WIP engine for Neverhood, written by johndoe, has been merged today - development was done in a private repository
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NoiZje
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Post by NoiZje »

md5 wrote:WIP engine for Neverhood has been merged today
Wow! Great news, gonna check it out tonight! Great adventure game.
scoriae
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Post by scoriae »

is this one of those things where the user needs to turn the flag on and build it for themselves? I ask because the current SVN build doesn't seem to detect anything no matter how I present the game disc files to it.
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Raziel
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Post by Raziel »

md5 wrote:*bump*

A little heads-up: a WIP engine for Neverhood, written by johndoe, has been merged today - development was done in a private repository
Yeah :-)
fuzzie
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Post by fuzzie »

scoriae wrote:is this one of those things where the user needs to turn the flag on and build it for themselves? I ask because the current SVN build doesn't seem to detect anything no matter how I present the game disc files to it.
You're not actually using an SVN build, right? :) Which build are you trying it with?
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eriktorbjorn
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Post by eriktorbjorn »

scoriae wrote:is this one of those things where the user needs to turn the flag on and build it for themselves? I ask because the current SVN build doesn't seem to detect anything no matter how I present the game disc files to it.
Aren't those builds currently based on the 1.6 branch, so that people can help us test the upcoming release?
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NoiZje
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Post by NoiZje »

It says build 1.7.0. Anyways, mine detects fine (MacOSX build), I had to add neverhood.dat manually, however.

Playing a smacker video in game gets me either a Bus error: 10 or Segmentation fault: 11 and exits. Should I file a bug report?
scoriae
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Post by scoriae »

I had forgotten that during testing phases the SVN builds are limited to games slated for the next full build.

I'll wait to check it out until after 1.6.0 is out and the SVN builds go back to including all current data. Thanks guys.
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