Terminal Boredom: first third party game using SCUMM?

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

Moderator: ScummVM Team

Post Reply
timofonic
Posts: 254
Joined: Thu Jun 01, 2006 2:18 am

Terminal Boredom: first third party game using SCUMM?

Post by timofonic »

I did read a game named "Terminal Boredom" for Apple II used an unofficial clone of the engine. I'm not sure what this mean, but I'm curious if this game uses the same engine or an extremelly similar one.

There are unofficial clones of the engine, such as a BASIC/6502 assembly clone for the Apple II used in a game called "Terminal Boredom."
From: http://en.wikipedia.org/wiki/SCUMM

[ ] TERMINAL BOREDOM (shareware). The object of this hi-res adventure game is to keep your on-screen alter ego from falling asleep. In addition to give him something to occupy his sleepy little mind, you'll have to see to it that he begins and completes a study of Applesoft BASIC. By Karl Bunker. Requires 64K.
From: http://www.angelfire.com/hi/kulasoft/games.html


Please, anyone can explain about this?
User avatar
sev
ScummVM Lead
Posts: 2078
Joined: Wed Sep 21, 2005 1:06 pm
Contact:

Post by sev »

I have no slightest idea who and why states that. That game does not have anything in common with SCUMM engine besides, perhaps, the interface look.


Eugene
hippy dave
Posts: 127
Joined: Mon May 05, 2008 3:37 pm

Post by hippy dave »

i guess in this context, "clone" can be used to mean something that does the same general thing, as opposed to something that does it in exactly the same way internally. in terms of video games it's always been used this way, eg talking about a "tetris clone" or a "mario clone".
Post Reply