Kyrandia 2 and 3 support

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faralar
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Kyrandia 2 and 3 support

Post by faralar » Sun Jul 09, 2006 3:19 pm

Hi!

you've probably heard this question before, is there support for hand of fate and malcolms revenge in scummvm? If not, is it unhderway and when will it be ready?

tahnks for your time

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Raziel
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Re: Kyrandia 2 and 3 support

Post by Raziel » Sun Jul 09, 2006 3:42 pm

faralar wrote:Hi!

you've probably heard this question before, is there support for hand of fate and malcolms revenge in scummvm? If not, is it unhderway and when will it be ready?

tahnks for your time
The WIKI is your friend: :-)
http://wiki.scummvm.org/index.php/Kyra

oduverne
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Post by oduverne » Sat Aug 05, 2006 9:52 am

Hello

I know that there is no support but the kyrandia 3 intro does not start anymore, i have the following error:

Trying to start game 'The Legend of Kyrandia: Malcolm's Revenge'
couldn't load font file '6.FNT'!

COntinue your great job

Kirben
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Post by Kirben » Sun Aug 06, 2006 6:19 am

oduverne wrote:Trying to start game 'The Legend of Kyrandia: Malcolm's Revenge'
couldn't load font file '6.FNT'!
Sounds like the 'WESTWOOD.001' file is missing.

oduverne
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Post by oduverne » Sun Aug 06, 2006 9:59 am

It works! Thanks!

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Vinterstum
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Re: Kyrandia 2 and 3 support

Post by Vinterstum » Wed Aug 09, 2006 9:35 pm

faralar wrote:Hi!

you've probably heard this question before, is there support for hand of fate and malcolms revenge in scummvm? If not, is it unhderway and when will it be ready?

tahnks for your time
For Kyra2: I'm the guy doing the reverse engineering, and since I'm in the process of moving to a new city and looking for a job, there won't be much progress for a little while (at least not from me). The intro executable is mostly done though, so ScummVM SVN should be able to play the intro shortly(ish) :). How much the actual game code of Kyra2 differs from Kyra1 (which will directly determine how much work it will be to add support for it) is still a somewhat open question, though.

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LordHoto
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Post by LordHoto » Sun Aug 13, 2006 1:22 am

I can say for the Kyra3 process that were hasn't been too much process in the last time, so I would say it will still take some time, how much it will be is a bit unclear at this time though, since just very little has been done yet.

DemonSpawn
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Post by DemonSpawn » Fri Aug 18, 2006 11:41 pm

Yea i'm also getting the 6.fnt error. How do i fix it?


Thanks in advanced :)

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LordHoto
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Post by LordHoto » Fri Aug 18, 2006 11:45 pm

Kirben wrote:
oduverne wrote:Trying to start game 'The Legend of Kyrandia: Malcolm's Revenge'
couldn't load font file '6.FNT'!
Sounds like the 'WESTWOOD.001' file is missing.

DemonSpawn
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Post by DemonSpawn » Sat Aug 19, 2006 12:36 am

Yes but i found that, But what the hell do i do with it? I tryed putting it into my Directory and nothing O.O still comes up

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LordHoto
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Post by LordHoto » Sat Aug 19, 2006 12:45 am

normally you just have to copy all files from the malcolm/* (I think it was called malcolm) dir and the WESTWOOD.001 file in one dir, and it should start up fine with latest SVN.

DemonSpawn
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Post by DemonSpawn » Sat Aug 19, 2006 1:03 am

My SVN Keeps saying no spercific game files found or something when i try and import LOK3

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Kaminari
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Post by Kaminari » Sat Aug 19, 2006 11:51 am

Try reducing the size of your signature. Kyrandia 3 needs a lot of RAM to start.

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