ESRGAN: AI Neural Net Upscaling

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Laserschwert
Posts: 278
Joined: Mon Mar 06, 2006 11:48 pm

Re: ESRGAN: AI Neural Net Upscaling

Post by Laserschwert »

Right now all of this is not more than tossing around ideas anyway. I'm no developer, so there needs to be a dev who's actually interested in working on stuff like this.

This includes swapping out the original backgrounds either with cleaned up ones (at the same resolution, but a higher color depth) or even upscaled ones at a higher resolutions. I don't know if Scumm games can be made resolution independent... cursor and click coordinates would probably be trivially easy to "scale", but stuff like walk-boxes or other layers not so much. Being able to swap out (or "override") assets that get loaded would make modding these games a lot easier. Still, I figured replacing the videos would require considerably less work than all that (which is still a lot of work, I guess :lol: ).

Kasenshlogga
Posts: 8
Joined: Thu Jul 18, 2019 1:31 pm

Re: ESRGAN: AI Neural Net Upscaling

Post by Kasenshlogga »

Laserschwert wrote:
Wed Jul 17, 2019 5:54 pm
Right now all of this is not more than tossing around ideas anyway. I'm no developer, so there needs to be a dev who's actually interested in working on stuff like this.

This includes swapping out the original backgrounds either with cleaned up ones (at the same resolution, but a higher color depth) or even upscaled ones at a higher resolutions. I don't know if Scumm games can be made resolution independent... cursor and click coordinates would probably be trivially easy to "scale", but stuff like walk-boxes or other layers not so much. Being able to swap out (or "override") assets that get loaded would make modding these games a lot easier. Still, I figured replacing the videos would require considerably less work than all that (which is still a lot of work, I guess :lol: ).
I would actually pay money if somebody ever worked on such a feature for ScummVM. :mrgreen:

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