Selfmade soundtracks: Sam and Max, Monkey 2

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LogicDeLuxe
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Selfmade soundtracks: Sam and Max, Monkey 2

Post by LogicDeLuxe » Sat Apr 26, 2008 7:49 am

As people seem to be interested in my selfmade soundtracks, I let you know of those I made. Though, before someone asks: No, it's not meant to be used in the game, but intended for listening as a CD audio or similar media. Those are incompatible to MIDI in many ways, and thus iMuse just couldn't take them as a replacement.

Sam & Max Hit the Road: Is a Sound Canvas recording of the Complete soundtrack General MIDI file from here: http://s-island.mixnmojo.com/samandmax.php
I remastered the CD-Audio tracks and replaced their MIDI counterparts. The CD-Audio tracks are enhanced version of the in game tracks:
- "A Pleasantly Understated Credit Sequence" has some instruments added, some drums are replaced with non-Sound Canvas versions. The mix is different and I wasn't quite happy with it, as the drums lack much power compared to the MIDI version, but I still wanted the extra instruments on the soundtrack CD. Thus I helped the drums a bit with some small-band expansion.
- "Doug, The Moleman" is slightly longer and also has some instruments replaced.
- "King Of The Creatures" is a full CD quality version of the 22050 Hz mono version from monster.sou.
- "Bigfoot Shuffle" has ambient noise added and is partially played in a different key for some reason. It is also shortened a bit, eventhough the ambient noise is going on for quite a while. I mixed the missing part from the MIDI version right into the ambient noise, which works quite well.
Here is a FLAC example: http://www.sendspace.com/file/tstvxl

Monkey Island 2: LeChuck's Revenge: This one is a bit different as it is a slightly remixed version with Sound Canvas drum set used. The reason I did this for is because the MT-32 has the drums a bit weak imho, lacking the dynamics it could use. This seems to be a frequent problem in MT-32 music, probably because musicians drive the instruments to the limit, thus gaining a good quantization noise ratio, and then being forced to use the most dynamic instruments, the drums, conservatively, as the MT-32 would clip otherwise which would produce very audible overflow crackles. The MT-32 is well known for both, quantization noise and overflows. As the Sound Canvas drum samples are very similar to the MT-32 you won't notice much of a difference, except for a more dynamic performance.
All the melodic instruments are truthfully kept, except for Jojo playing the Piano, which is also Sound Canvas.
I recorded all tracks from the DOS executable since ScummVM seems to have the reverb set wrong in some places. The DOS version suffers from slowing down the music flow slightly during room changes, which I corrected digitally during the mastering.
In addition to this, I used "Governor Phatt's Room Remix" and "Underground Tunnels Orchestral Remix" (192 kbps version) from HighLand Productions, as those perfectly capture the original scenes, imho.
Here is a FLAC example: http://www.sendspace.com/file/w9qlrs

Both soundtracks are approximately 2 hours.

I also did recordings of the Doom 1 + 2 soundtracks: http://www.doomworld.com/vb/post/713267

mish87
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Post by mish87 » Mon Apr 28, 2008 4:46 pm

So you've made these, and are you planning on releasing them for download?
thx

MrPunchy
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Post by MrPunchy » Mon Apr 28, 2008 4:54 pm

Can use this sound files like the enchanced sound of Simon1?

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eriktorbjorn
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Post by eriktorbjorn » Mon Apr 28, 2008 6:20 pm

MrPunchy wrote:Can use this sound files like the enchanced sound of Simon1?
Almost certainly not.

clem
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Re: Selfmade soundtracks: Sam and Max, Monkey 2

Post by clem » Mon Apr 28, 2008 7:18 pm

It's even in the topmost post:
LogicDeLuxe wrote:Though, before someone asks: No, it's not meant to be used in the game, but intended for listening as a CD audio or similar media. Those are incompatible to MIDI in many ways, and thus iMuse just couldn't take them as a replacement.

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LogicDeLuxe
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Post by LogicDeLuxe » Mon Apr 28, 2008 7:30 pm

mish87 wrote:So you've made these, and are you planning on releasing them for download?
thx
Okay, I will make torrents of them available. Might take a few days before I find the time, though.

In the meantime, I have something slightly related. Maybe you know the original demo recording of the Zak McKracken Theme: http://www.lamaweb.com/zak/
Here is a remastered version I did: http://www.sendspace.com/file/ngjx5o

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LogicDeLuxe
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Post by LogicDeLuxe » Thu May 01, 2008 11:32 pm

The Sam and Max soundtrack is online.
Get the torrent here: http://thepiratebay.org/tor/4167651/Sam ... as_FLAC%5D
Or here: http://www.torrentbox.com/torrent_details?id=198457

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LogicDeLuxe
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Post by LogicDeLuxe » Mon May 05, 2008 7:09 am


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SithlordDK
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Location: Aperture Science Labs

Post by SithlordDK » Tue May 06, 2008 9:20 am

Can't seem to finish the Sam&Max Soundtrack... need more seeder :)

mish87
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Post by mish87 » Mon May 19, 2008 3:07 pm

Can't wait to listen to these things!

mish87
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Post by mish87 » Tue May 20, 2008 2:54 am

Hey, LogicDeLuxe, hats off, the Monkey2 soundtrack ain't half bad! It's actually totally awesome. Wish I could play through the game with these tracks!

Veda
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Re: Selfmade soundtracks: Sam and Max, Monkey 2

Post by Veda » Thu Sep 05, 2019 8:29 pm

Hi all,

Resurrecting this old thread with the hope that someone can share Sam & Max soundtrack in Flac format...

I've lost the files and it seems impossible to complete the download via torrent... Any help would be greatly appreciated!

Thanks!

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