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Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports

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Anotherguest
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Post by Anotherguest » Tue Apr 14, 2009 7:09 am

I guess this is as good as any. I think getting the mouse support in for shadow warrior, duke, wolf3d etc would be really really great :-) And mind you the BT keyboard would be great too. :-)

darknova
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Post by darknova » Tue Apr 14, 2009 5:14 pm

I have another curiosity question. I have never programmed for Symbian or SDL so I may be off base. Would it be possible to create a resident program that just translates the mouse data from Hinkka's code to SDL readable events? I would think this way any SDL port you do which supports mouse/cursor events would automatically be able to use it. I know I am probably over simplifying this and maybe the SDL mouse support is not as simple as just turning it on.

Again, I ask this only for my own knowledge. I've been programming in C for years and have been thinking about trying to start something in Symbian.

Anotherguest
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Post by Anotherguest » Wed Apr 15, 2009 7:36 am

Well yes, just like magickeys grabs keys or the wii remoteless controller app translates to keypresses.

But as for mouse events, the apps built in don't have any support for a mouse or its events and its the same for older versions of SDL, where I did not have any touch support or events built into SDL anyhow (for s60v3 devices)

For keyboard you can always use the nokia BT driver for those, but not for mouse.

So you need a) app with mouse support built into the integration b) something generating the events, regardless of its a directdriver or a driver simulating symbian events.

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fisken uno
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Post by fisken uno » Thu May 07, 2009 4:50 pm

Any new S60v3 build coming up soon? :)

Anotherguest
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Post by Anotherguest » Fri May 08, 2009 11:41 am

Not sure if there has been great improvements in SVN trunk, SCI compability might be up. But you never know.. since its always work in progress.

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fisken uno
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Post by fisken uno » Fri May 08, 2009 5:10 pm

Heh, well SCI compatibility is exactly what I'm curious about ;)

Oh well. Just thought I'd ask. :)

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fisken uno
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Post by fisken uno » Mon Jul 13, 2009 4:32 pm

Sorry for double posting but wouldn't it be nice with a new s60v3 build pre- or of version 1? :)

Anotherguest
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Post by Anotherguest » Tue Nov 03, 2009 1:34 pm

Hi!
I just uploaded a new svn build for s60v3.

Download here:
http://anotherguest.se/cvsbuilds scummvm-091103-SymbianS60v3_all.sis

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Mataku
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Post by Mataku » Tue Nov 03, 2009 3:32 pm

doesn't load up on my 5800xm. reinstalled a bunch of times, still nothing.

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Freddo
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Post by Freddo » Tue Nov 03, 2009 3:59 pm

Yeah, the new svn build doesn't start on my E52 either. Going back to an earlier version :)

hinrodath
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Post by hinrodath » Tue Nov 03, 2009 4:55 pm

I can vouch for the no-go on the Nokia 5800, it doesn't load.

I tried this new one to get the sound working as I'm having trouble on the 1.0.0rc1 to get any sound at all.

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Mataku
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Post by Mataku » Fri Nov 13, 2009 2:46 pm

so... did anyone get this version to work... anywhere?

Anotherguest
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Post by Anotherguest » Wed Jan 20, 2010 1:41 pm

Here is latest svn builds.
Contains support for all latest engine, inkluding m4, mohawk etc. Requires 128mb device to run (p1i, G900, G700 Z8 for UIQ) and well. newer S60v3/v5 device.

And yes it starts. At least on S60v3. I dont have a 128 mb UIQ since those where stolen a while back.


http://ag.embeddev.se/cvsbuilds/scummvm ... v3_all.sis

http://ag.embeddev.se/cvsbuilds/scummvm ... Q3_all.sis

This version has bad colours in Scumm games (NOt comi though).

Since its using a new sound mixer code it might be working better on v5 phones. But the mixer code makes some sounds sound weird. So go and test

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Mataku
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Post by Mataku » Thu Jan 21, 2010 8:52 pm

Excellent. works on 5800. Tried playing a SCI game (King's quest 6), and it actually works without some bugs i found in the pc version (like no character scaling), which was awesome. however, the music stuttered every time there's a tiny movement on screen. Either way, loved the progress.

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md5
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Post by md5 » Thu Jan 21, 2010 9:30 pm

Mataku wrote:Excellent. works on 5800. Tried playing a SCI game (King's quest 6), and it actually works without some bugs i found in the pc version (like no character scaling), which was awesome. however, the music stuttered every time there's a tiny movement on screen. Either way, loved the progress.
Character scaling in SCI1.1 games has been introduced some days ago, try a newer build

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