Broken Sword on Nokia n95

Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports

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Anotherguest
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Post by Anotherguest » Tue Jun 10, 2008 12:57 pm

I just wonder, with the texture limitations of GL ES, how you could render 640x480 with that. Although I have not checked all 2d plane rendering possibilities. That would be good for ALL UIQ3 devices and two or three S60 devices. Still lots of other stuff to do.

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Freddo
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Post by Freddo » Sun Jun 15, 2008 11:13 am

Just saw this now. Maybe we see S60 phones with 480x640 screens next year? :) Sure hope so! 8)

Anotherguest
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Post by Anotherguest » Tue Aug 19, 2008 9:25 pm

I have now tested BS2 on my 6120 classic with DXA video. The video worked well, and loading times was also fine. Due to memory limitations the game crashes after getting out of the chair.

I guess having all engines in places is a little bit to much for the 18 mb left in min 6120.

Newer devices (such as the N95 8gb) won't have that problem. Nokia N96 will have a problem, since that it is much slower than the N95.

So I think I will make special builds for separate engines once the 0.12.0 build is done (without BS support).

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vlastik80
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Post by vlastik80 » Fri Sep 05, 2008 6:34 am

Hi,

exist any chance ( or for future ) how can I ( and others ) play Broken Swords ( 1+2 ) on Nokia 3rd Symbian phones?
Or it will be possible with new mobiles which coming ( VGA etc... )

Thanks

Anotherguest
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Post by Anotherguest » Fri Sep 05, 2008 6:57 am

Hi! Yes it will be possible. I will make a special broken sword build soon. Reason for not including it in the 0.12 build was a) not really tested b) Increasing the build size with around 700 kb.

So I will be making a separate BS build instead, to maximize the memory it can use. Even though BS is not as hard on memory as COMI is.

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Post by Romeo » Fri Sep 05, 2008 8:17 pm

will it work on the Nokia E71?

Anotherguest
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Post by Anotherguest » Sat Sep 06, 2008 10:43 am

Yes it will work on the E71.

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vlastik80
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Post by vlastik80 » Sat Sep 06, 2008 4:41 pm

8) well, so, then exist only one question... when.... :)

Anotherguest
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Post by Anotherguest » Sat Sep 06, 2008 8:39 pm

You can expect it quite soon, made the biggest ALL build ever today, which contains support for all current engines (including those in development).

Only the exe will allocate around 8mb, the rest in your phone might be used for gaming.

So of course this will build will be (when released) most suited for the latest generation of Symbian phones, i.e those with 128 mb ram (P1i, W960, G900, G700, 6220, N95 8Gb, N78, E71 etc)

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vlastik80
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Post by vlastik80 » Sat Sep 06, 2008 10:22 pm

Any chance for run better games on N95? Or too little RAM- 29MB free after start, but if exe eat 8MB then... :?

Anotherguest
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Post by Anotherguest » Sun Sep 07, 2008 6:50 am

I will make separate builds also to improve memory effiency.

Anotherguest
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Post by Anotherguest » Sun Sep 07, 2008 7:53 pm

http://anotherguest.k0.se/cvsbuilds/scu ... nsword.sis

and

http://anotherguest.k0.se/cvsbuilds/scu ... nsword.sis

are two builds which only contains support for Broken Sword 1 and 2. Tested on my W960 and works fine. Engine takes around 2 mb and the game I guess up to 15 mb heap. So it should be quite playable on all Symbian UIQ3 and S60v3 phones.

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vlastik80
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Post by vlastik80 » Mon Sep 08, 2008 12:57 pm

When I selected Broken Sword 1 and tryed to run that game, i see black screen and after some time is ScummVM ended and Im back in mobile menu... what is wrong?? May I can set some specific options for run that game? Thanks

Anotherguest
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Post by Anotherguest » Mon Sep 08, 2008 3:27 pm

If you have BS1, then replace all mpg2 videos and other audio with the ogg and dxa video/audio from scummvms download page. I have n't tried the build on a N95 (don't have one) so can't give any other hints. I have tested with the soldout version , and replaced the videos with the dxa variants from scummvms homepage. Flac is not supported by Symbian OS.

Anotherguest
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Post by Anotherguest » Mon Sep 08, 2008 3:31 pm

Just tested BS2 on my 6120 classic it seems to start as it should with DXA video and ogg audio.

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