Broken Sword on Nokia n95

Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports

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McGloomy
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Broken Sword on Nokia n95

Post by McGloomy » Sat Dec 29, 2007 3:09 pm

Is there any way for playing Broken Sword 2 on a Nokia n95? =)

EDIT:"This is one popular question, somehow. The Symbian version of ScummVM does not support Broken Sword altogether, because it's too demanding of hardware. If you want to try launching it, you're gonna have to compile the source from SVN on your own."

Oh noes.

Anotherguest
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Post by Anotherguest » Sat Dec 29, 2007 5:31 pm

And IF you would compile the source, there is no working vga support for S60v3 and UIQ yet, so the screen would be corrupted one way or another.

McGloomy
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Post by McGloomy » Sat Dec 29, 2007 6:40 pm

:(
A friend of mine has a N95 and he told me that he was able to play Monkey Island on it. So I just thought "ScummVM? I use that for Broken Sword!" But yeah, I see the problem now.

Anotherguest
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Post by Anotherguest » Sat Dec 29, 2007 8:07 pm

First couple of monkey island games is 320x200 in resolution, perfect match with a N95, the following games use VGA (640x480) and this is also true with the BS games. But at least the n95 has a faster processor compared to most other s60v3 phones.

McGloomy
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Post by McGloomy » Mon Feb 18, 2008 9:28 pm

Any news about BS? :(

Anotherguest
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Post by Anotherguest » Tue Feb 19, 2008 10:29 am

have not had the time to work on the vga support yet. I tried the old support and it was not really working so removed all vga support for a quicker qvga rendering

Intricate
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Post by Intricate » Fri Feb 22, 2008 10:53 am

Hi i'm new here, so maybe a nOOb question:

I have the original BS on CD... Do i need to install it somehow on the memory card of the phone first?

Tnx

clem
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Post by clem » Fri Feb 22, 2008 12:35 pm

Intricate wrote:I have the original BS on CD... Do i need to install it somehow on the memory card of the phone first?
uuh, yes, you would need to if it worked - but the whole thread deals with it not being able to run on SymbianOS in the first place.

McGloomy
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Post by McGloomy » Mon Mar 17, 2008 3:10 pm

Any news? :)

Anotherguest
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Post by Anotherguest » Mon Mar 17, 2008 4:45 pm

Still no proper VGA support! Work in progress. but its going slow.

McGloomy
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Post by McGloomy » Tue Mar 18, 2008 12:27 pm

Anotherguest wrote:Still no proper VGA support! Work in progress. but its going slow.
Thanks for your efforts! :D

McGloomy
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Post by McGloomy » Mon Apr 28, 2008 7:43 pm

Any news? 8)

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Freddo
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Post by Freddo » Tue Apr 29, 2008 1:10 pm

McGloomy wrote:Any news? 8)
If there are any news, he will probably tell us.

Anotherguest
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Post by Anotherguest » Tue Apr 29, 2008 2:18 pm

Since I really don't have any devices available that could run these two games, its really a low prio on my side. I still have the E61 keyboard issue to solve also

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Freddo
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Post by Freddo » Tue Jun 10, 2008 4:48 am

Don't have any of the devices, but I just read that the TV-out function offered by N95 and N82 can use 640x480. It would be neat if ScummVM could take advantage of that with the games that use such resolution.

Another thing that came to my mind is that those devices have OpenGL ES 1.1 support. So one could use the relatively fast OpenGL ES bilinear filtering to shrink the 640x480 game to the 320x2400 screen, and it would still look quite good compared to the faster point-resize.

Granted, those two things require a fair chunk of work. And without Anotherguest having any device available that can run the games, I don't don't expect anything like this to happen anytime soon. But figured I would mention it here anyway.

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